Inheritance diagram for I3DExShadowFeature:

Public Member Functions | |
| virtual MCCOMErr MCCOMAPI | BeginRenderFrame (I3DShLightsource *light)=0 |
| virtual MCCOMErr MCCOMAPI | EndRenderFrame ()=0 |
| virtual boolean MCCOMAPI | CalcShadow (ShadowIO &shadowIO, const LightingContext &lightingContext)=0 |
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Called by the shell at the beginning of the rendering of each frame. This fonction can be used to calculate a cache (shadow buffer for instance)
Implemented in TBasicShadowFeature. |
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Calculate the light reaching a point from a light source
Implemented in TBasicShadowFeature. |
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Called by the shell at the end of the rendering of each frame. This fonction can be used to delete caches. Implemented in TBasicShadowFeature. |
1.3.9.1