I3DExShader Member List

This is the complete list of members for I3DExShader, including all inherited members.

AddRef()=0IMCUnknown [pure virtual]
Contains(ShadingIn &shadingIn, TVector2 &localUV)=0I3DExShader [pure virtual]
ConvertToPoly(TMCArray< TVector2 > *vertices)=0I3DExShader [pure virtual]
DoShade(ShadingOut &result, ShadingIn &shadingIn)=0I3DExShader [pure virtual]
GetBump(TVector3 &result, ShadingIn &shadingIn)=0I3DExShader [pure virtual]
GetColor(TMCColorRGBA &result, boolean &fullArea, ShadingIn &shadingIn)=0I3DExShader [pure virtual]
GetImplementedOutput()=0I3DExShader [pure virtual]
GetOriginalParametricTextureMap(const uint32 &uvSpaceID, const uint32 &channelIndex, IShTextureMap **outMap)=0I3DExShader [pure virtual]
GetShadingFlags(ShadingFlags &theFlags)=0I3DExShader [pure virtual]
GetValue(real &result, boolean &fullArea, ShadingIn &shadingIn)=0I3DExShader [pure virtual]
GetVector(TVector3 &result, ShadingIn &shadingIn)=0I3DExShader [pure virtual]
HasExplicitLightingModel(const LightingContext &lightingContext)=0I3DExShader [pure virtual]
IsEqualTo(I3DExShader *aShader)=0I3DExShader [pure virtual]
OutlineInPreviewMode()=0I3DExShader [pure virtual]
QueryInterface(const MCIID &riid, void **ppvObj)=0IMCUnknown [pure virtual]
Release()=0IMCUnknown [pure virtual]
ShadeAndLight(LightingDetail &result, const LightingContext &lightingContext, I3DShShader *inShader)=0I3DExShader [pure virtual]
WantsTransform()=0I3DExShader [pure virtual]


Generated on Mon Mar 14 12:29:01 2005 for Carrara SDK Doc by  doxygen 1.3.9.1