I3DExAnimationMethod Struct Reference
[External Interfaces]

Inheritance diagram for I3DExAnimationMethod:

IMCUnknown TBasicAnimationMethod List of all members.

Public Member Functions

virtual MCCOMErr MCCOMAPI SetTree (I3DShTreeElement *tree)=0
virtual boolean MCCOMAPI GetTransform (TTreeTransform &transform)=0
virtual boolean MCCOMAPI GetInitialTransform (TTreeTransform &transform)=0
virtual MCCOMErr MCCOMAPI SetTransform (const TTreeTransform &transform)=0
virtual boolean MCCOMAPI TransformIsLocal ()=0
virtual MCCOMErr MCCOMAPI GetAnimationKeyTimes (real inAccuracy, TMCArray< MicroTick > &outKeyTimes, boolean &outAutoGetKeyFrames, boolean &outAutoCurveAnalysis)=0
virtual MCCOMErr MCCOMAPI BeginConvert (I3DShAnimationMethod *source)=0
virtual MCCOMErr MCCOMAPI Convert (I3DShAnimationMethod *source, const TTreeTransform &transform)=0
virtual MCCOMErr MCCOMAPI EndConvert (I3DShAnimationMethod *source)=0
virtual MCCOMErr MCCOMAPI GetXTranslationAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetYTranslationAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetZTranslationAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetHotPointAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetUniformScalingAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetRotationAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetXScalingAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetYScalingAnimationTrack (I3DShParamTimeLine **animationTrack)=0
virtual MCCOMErr MCCOMAPI GetZScalingAnimationTrack (I3DShParamTimeLine **animationTrack)=0

Detailed Description

An Animation Method defines the trajectory of an object. For instance, an object can be animation by interpolating between positions (key frames) or using a physical simulation...

There are two interfaces to access a component: The shell interface (ISh. or I3DSh.) and the external interface (IEx. or I3DEx.) . You can get one from the other using QueryInterface.

Whenever it is possible you should use the Shell interface to access the component because the Shell will make sure that the parameter map of the external component is valid. This is especially important if the component is animated. For more information on components see the Overview of the SDK.

See also:
I3DShAnimationMethod


Member Function Documentation

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::BeginConvert (  I3DShAnimationMethod *  source  )  [pure virtual]
 

Starts the conversion from one animation method to another.

Note that this method is only called if the GetXTranslationAnimationTrack are not implemented.

Parameters:
source The source animation method.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::Convert (  I3DShAnimationMethod *  source,
const TTreeTransform &  transform
)  [pure virtual]
 

Converts one position (transform) at the current time from one animation method to another. This method is called for each of the times returned by GetAnimationKeyTimes().

Parameters:
source The source animation method.
transform The transform at the current time from the source animation method.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::EndConvert (  I3DShAnimationMethod *  source  )  [pure virtual]
 

Called at the end of the conversion from one animation method to another. See BeginConvert() and Convert() for details.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetAnimationKeyTimes (  real  inAccuracy,
TMCArray< MicroTick > &  outKeyTimes,
boolean &  outAutoGetKeyFrames,
boolean &  outAutoCurveAnalysis
)  [pure virtual]
 

Returns a set of key times that approximates the trajectory of the object with a given accuracy. This is used when converting an animation method to key frames.

Note that by setting outAutoCurveAnalysis or outAutoGetKeyFrames to true, you can tell the Shell to use a default implementation to evaluate the keyframes so that you do not have to provide an implementation of this method

Parameters:
inAccuracy The accuray of the conversion (0 is the lowest accuracy, 1 means 100%)
outKeyTimes The returned sampling times.
outAutoGetKeyFrames Returns true if the keyframes of the animation method should be used instead.
outAutoCurveAnalysis Retursn true if a default curve analysis method should be used instead.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetHotPointAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the hot point. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual boolean MCCOMAPI I3DExAnimationMethod::GetInitialTransform (  TTreeTransform &  transform  )  [pure virtual]
 

Returns the initial transform of the object (transform at time 0).

Parameters:
transform A reference to the transform where the result should be stored.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetRotationAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the rotation. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual boolean MCCOMAPI I3DExAnimationMethod::GetTransform (  TTreeTransform &  transform  )  [pure virtual]
 

Returns the current transform of the object.

Parameters:
transform A reference to the transform where the result should be stored.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetUniformScalingAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the uniform scaling. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetXScalingAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the X parameter of the scaling. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetXTranslationAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the X parameter of position. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetYScalingAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the Y parameter of the scaling. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetYTranslationAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the Y parameter of position. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetZScalingAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the Z parameter of the scaling. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::GetZTranslationAnimationTrack (  I3DShParamTimeLine **  animationTrack  )  [pure virtual]
 

Returns the time line corresponding to the animation of the Z parameter of position. This is used to make exact conversions between animation methods when it is possible. When it is not implemented then the animation method is sampled. (See GetAnimationKeyTimes() and BeginConvert())

Parameters:
animationTrack A pointer to the time line that is returned.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::SetTransform (  const TTreeTransform &  transform  )  [pure virtual]
 

Sets transform of the object at the current time.

Parameters:
transform The transform of the object.

Implemented in TBasicAnimationMethod.

virtual MCCOMErr MCCOMAPI I3DExAnimationMethod::SetTree (  I3DShTreeElement *  tree  )  [pure virtual]
 

Sets the Tree Element whose position is controled by this animation method.

Parameters:
tree The tree that is controlled by this animation method.

Implemented in TBasicAnimationMethod.

virtual boolean MCCOMAPI I3DExAnimationMethod::TransformIsLocal (   )  [pure virtual]
 

Returns true if the animation method defines the local transform of the object (meaning that the transform should be multiplied by the parent global transform to obtain the global transform of the object).

By default transforms are local but it can be useful to have an object hierarchy in which the last object's position is defined in global coordinates (eg motion path)

Returns:
true if the transform is local

Implemented in TBasicAnimationMethod.


The documentation for this struct was generated from the following file:
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