| First() | TSceneSelectionIterator< I3DShTreeElement > | |
| GetElemCount() | TSceneSelectionIterator< I3DShTreeElement > | |
| IsElemCountEqualTo(uint32 count) | TSceneSelectionIterator< I3DShTreeElement > | |
| IsElemCountMoreThan(uint32 count) | TSceneSelectionIterator< I3DShTreeElement > | |
| Next() | TSceneSelectionIterator< I3DShTreeElement > | |
| TSceneSelectionIterator(ISceneSelection *selection, const MCIID &iid, IDType objectKind, boolean alwaysQuery) | TSceneSelectionIterator< I3DShTreeElement > | |
| TTreeSelectionIterator(ISceneSelection *selection) | TTreeSelectionIterator | |
| ~TSceneSelectionIterator() | TSceneSelectionIterator< I3DShTreeElement > | |
| ~TTreeSelectionIterator() | TTreeSelectionIterator |
1.3.9.1