| First() | TSceneSelectionIterator< I3DShMasterShader > | |
| GetElemCount() | TSceneSelectionIterator< I3DShMasterShader > | |
| IsElemCountEqualTo(uint32 count) | TSceneSelectionIterator< I3DShMasterShader > | |
| IsElemCountMoreThan(uint32 count) | TSceneSelectionIterator< I3DShMasterShader > | |
| Next() | TSceneSelectionIterator< I3DShMasterShader > | |
| TMasterShaderSelectionIterator(ISceneSelection *selection) | TMasterShaderSelectionIterator | |
| TSceneSelectionIterator(ISceneSelection *selection, const MCIID &iid, IDType objectKind, boolean alwaysQuery) | TSceneSelectionIterator< I3DShMasterShader > | |
| ~TMasterShaderSelectionIterator() | TMasterShaderSelectionIterator | |
| ~TSceneSelectionIterator() | TSceneSelectionIterator< I3DShMasterShader > |
1.3.9.1