ShadowUtils.h File Reference


Functions

void CreateShadowBuffer (IShChannel **zBuffer, TTransform3D globalToCamera, I3DShCamera *camera, TBBox2D &uvBox, I3DShScene *scene, uint32 resolution, uint32 blur=0, boolean useAverageZ=false)
void CreateCameraFromLight (I3DShCamera **camera, TBBox2D &uvBox, TTransform3D &transform, real halfAngle)

Function Documentation

void CreateCameraFromLight (  I3DShCamera **  camera,
TBBox2D &  uvBox,
TTransform3D &  transform,
real  halfAngle
) 
 

void CreateShadowBuffer (  IShChannel **  zBuffer,
TTransform3D  globalToCamera,
I3DShCamera *  camera,
TBBox2D &  uvBox,
I3DShScene *  scene,
uint32  resolution,
uint32  blur = 0,
boolean  useAverageZ = false
) 
 


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