NameUtilities.h File Reference


Functions

void GetUniqueTreeNameByBaseName (I3DShScene *inSceneContext, TMCString &inBaseName, TMCString &outUniqueName)
void GetUniqueMasterObjectNameByBaseName (I3DShScene *inSceneContext, TMCString &inBaseName, TMCString &outUniqueName)
void GetUniqueMasterShaderNameByBaseName (I3DShScene *inSceneContext, TMCString &inBaseName, TMCString &outUniqueName)
void GetUniqueName (TMCClassArray< TMCDynamicString > &inNameContext, TMCString &inBaseName, TMCString &outUniqueName, const int32 maxLenght)

Function Documentation

void GetUniqueMasterObjectNameByBaseName (  I3DShScene *  inSceneContext,
TMCString &  inBaseName,
TMCString &  outUniqueName
) 
 

void GetUniqueMasterShaderNameByBaseName (  I3DShScene *  inSceneContext,
TMCString &  inBaseName,
TMCString &  outUniqueName
) 
 

void GetUniqueName (  TMCClassArray< TMCDynamicString > &  inNameContext,
TMCString &  inBaseName,
TMCString &  outUniqueName,
const int32  maxLenght
) 
 

void GetUniqueTreeNameByBaseName (  I3DShScene *  inSceneContext,
TMCString &  inBaseName,
TMCString &  outUniqueName
) 
 


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