﻿Node {
RsID 128
Strg "Diffuse effect"
Strg "Sheen"
}
Node {
RsID 131
Strg "Albedo map"
Strg "0,00"
Strg "Glossiness map"
Strg "Roughness map"
Strg "Normal map"
Strg "Metallic map"
Strg "AO map"
Strg "Displacement map"
Strg "Enable displacement"
Strg "Displacement height"
Strg "Maps"
Strg "Shader name"
Strg "Edit Text"
}
Node {
RsID 8133
Strg "Drop Duf file here"
}
COMP {
RsID 128
Strg "PBR Lighting model"
Strg "Lighting Models # 16"
}
COMP {
RsID 129
Strg "PBR Metal reflection"
Strg "PBR # 512"
}
COMP {
RsID 136
Strg "Square root"
Strg "Operators"
}
COMP {
RsID 130
Strg "PBR Metal normal"
Strg "PBR"
}
COMP {
RsID 131
Strg "Import PBR from directory"
Strg "PBR"
}
COMP {
RsID 132
Strg "Import PBR from Studio Shader"
Strg "PBR"
}
COMP {
RsID 8133
Strg "PBR Studio import"
Strg "PBR"
}
COMP {
RsID 134
Strg "PBRDrop part"
Strg "PBR"
}
COMP {
RsID 135
Strg "PBRDrop area"
Strg "PBR"
}
PMap {
RsID 128
Strg "Shader"
Strg "Metallic"
Strg "Ambient occlusion"
Strg "Anisotropy"
Strg "Clearcoat"
Strg "Clearcoat Gloss"
Strg "Subsurface scattering"
Strg "Subsurface color"
Strg "Dual lobe glossiness"
Strg "Dual lobe ratio"
Strg "Tangente Direction"
Strg "Angle"
Strg "Sheen"
Strg "Sheen tint"
Strg "Diffuse effect"
}
PMap {
RsID 129
Strg "Albedo (base color)"
Strg "Glossiness/Roughness"
Strg "Metallic"
}
PMap {
RsID 136
Strg "Shader"
}
PMap {
RsID 130
Strg "Normal"
Strg "Glossiness/Roughness"
Strg "Metallic"
}
PMap {
RsID 131
Strg "Albedo"
Strg "Glossiness/roughness"
Strg "is roughness"
Strg "Normal"
Strg "Metallic"
Strg "Ambient occlusion"
Strg "Displacement"
Strg "Enable displacement"
Strg "displacement distance"
Strg "Path to directory"
Strg "Shader name"
}
PMap {
RsID 8133
Strg "Duf file name"
Strg "previous Duf file name"
Strg "TreeId"
}
