# I3DExPhysicsBody Struct Reference

Inheritance diagram for I3DExPhysicsBody:

List of all members.

## Public Member Functions
virtual void MCCOMAPI | SetFrictionCoefficient (real frictionCoef)=0
virtual void MCCOMAPI | SetBounciness (real bounce)=0
virtual void MCCOMAPI | SetDensity (real density)=0
virtual void MCCOMAPI | SetVelocity (const TVector3d &velocity)=0
virtual void MCCOMAPI | SetAngularVelocity (const TVector3d &velocity)=0
virtual void MCCOMAPI | ClearForces ()=0
virtual void MCCOMAPI | AddForce (I3DExPhysicForce *const force)=0
virtual void MCCOMAPI | SetCollide (boolean collide)=0

## Member Function Documentation

virtual void MCCOMAPI I3DExPhysicsBody::AddForce | ( | I3DExPhysicForce *const | force | ) | `[pure virtual]`

virtual void MCCOMAPI I3DExPhysicsBody::ClearForces | ( |  | ) | `[pure virtual]`

virtual void MCCOMAPI I3DExPhysicsBody::SetAngularVelocity | ( | const TVector3d & | velocity | ) | `[pure virtual]`

virtual void MCCOMAPI I3DExPhysicsBody::SetBounciness | ( | real | bounce | ) | `[pure virtual]`

virtual void MCCOMAPI I3DExPhysicsBody::SetCollide | ( | boolean | collide | ) | `[pure virtual]`

virtual void MCCOMAPI I3DExPhysicsBody::SetDensity | ( | real | density | ) | `[pure virtual]`

virtual void MCCOMAPI I3DExPhysicsBody::SetFrictionCoefficient | ( | real | frictionCoef | ) | `[pure virtual]`

virtual void MCCOMAPI I3DExPhysicsBody::SetVelocity | ( | const TVector3d & | velocity | ) | `[pure virtual]`

The documentation for this struct was generated from the following file:

- I3DExRigidBodySolver.h