# ShadowIO Struct Reference
[Data Structures]

List of all members.

## Public Member Functions
| ShadowIO ()
## Public Attributes
TVector3 * | fLightDir
| direction from light to current point
TMCColorRGB * | fLightColor
| color of the light coming from the light
real | fDistToLight
| distance to the light
real | fShadowIntensity
| Intensity of the shadow (0 means that there is no shadow).
boolean | fIsSunLight
| True if the light is a sun light (used by atmosphere).
I3DShLightsource * | fLight
| The lightsource to take inclusion/exclusion list into account (null if no exclusion).

## Detailed Description

The parameters of the shadow feature.

## Constructor & Destructor Documentation

ShadowIO::ShadowIO | ( |  | ) | `[inline]`

## Member Data Documentation

real ShadowIO::fDistToLight

distance to the light

boolean ShadowIO::fIsSunLight

True if the light is a sun light (used by atmosphere).

I3DShLightsource* ShadowIO::fLight

The lightsource to take inclusion/exclusion list into account (null if no exclusion).

TMCColorRGB* ShadowIO::fLightColor

color of the light coming from the light

TVector3* ShadowIO::fLightDir

direction from light to current point

real ShadowIO::fShadowIntensity

Intensity of the shadow (0 means that there is no shadow).

The documentation for this struct was generated from the following file:

- I3dExRenderFeature.h