# I3DShPhysicsEngine Struct Reference

Inheritance diagram for I3DShPhysicsEngine:

List of all members.

## Public Member Functions
virtual void MCCOMAPI | SetupNewScene ()=0
virtual void MCCOMAPI | SetTreeRoot (I3DShTreeElement *tree, I3DShScene *scene)=0
virtual void MCCOMAPI | GetEngineForces (TMCPtrArray< I3DShTreeElement > &forces)=0

## Member Function Documentation

virtual void MCCOMAPI I3DShPhysicsEngine::GetEngineForces | ( | TMCPtrArray< I3DShTreeElement > & | forces | ) | `[pure virtual]`

virtual void MCCOMAPI I3DShPhysicsEngine::SetTreeRoot | ( | I3DShTreeElement * | tree,
|  | I3DShScene * | scene |
| ) |  |  | `[pure virtual]`

virtual void MCCOMAPI I3DShPhysicsEngine::SetupNewScene | ( |  | ) | `[pure virtual]`

The documentation for this struct was generated from the following file:

- I3DShPhysicsEngine.h