# BackgroundRenderingFlags Struct Reference
[External Interfaces]

List of all members.

## Public Member Functions
| BackgroundRenderingFlags ()
## Public Attributes
boolean | fShowBackdrop:1
| True if the backdrop should be taken into account (normally only for rays coming directly from that Camera).
boolean | fShowBackground:1
| True if the backgroundshould be taken into account.
boolean | fApplyVolumetrics:1
| True if the atmosphere and/or volumetric effects should be applied.
boolean | fIsIndirectRay:1
| True if this is a ray used to calculate indirect lighting (for global illumination).

## Constructor & Destructor Documentation

BackgroundRenderingFlags::BackgroundRenderingFlags | ( |  | ) | `[inline]`

## Member Data Documentation

boolean BackgroundRenderingFlags::fApplyVolumetrics

True if the atmosphere and/or volumetric effects should be applied.

boolean BackgroundRenderingFlags::fIsIndirectRay

True if this is a ray used to calculate indirect lighting (for global illumination).

boolean BackgroundRenderingFlags::fShowBackdrop

True if the backdrop should be taken into account (normally only for rays coming directly from that Camera).

boolean BackgroundRenderingFlags::fShowBackground

True if the backgroundshould be taken into account.

The documentation for this struct was generated from the following file:

- I3dExRenderFeature.h