# I3DShAmbientLight Struct Reference
[Shell Interfaces]

Inheritance diagram for I3DShAmbientLight:

List of all members.

## Public Member Functions
virtual void MCCOMAPI | GetScene (I3DShScene **scene)=0

## Detailed Description

This is the shell interface for ambient light plugins. An ambient light is a light that shines in every direction and does not cast any shadows.

There are two interfaces to access a component: The shell interface (ISh. or I3DSh.) and the external interface (IEx. or I3DEx.) . You can get one from the other using QueryInterface.

Whenever it is possible you should use the Shell interface to access the component because the Shell will make sure that the parameter map of the external component is valid. This is especially important if the component is animated. For more information on components see the Overview of the SDK.

To access the ambient light, you should use I3DShScene::GetAmbientLightColor() to make sure that it is properly validated.

## Member Function Documentation

virtual void MCCOMAPI I3DShAmbientLight::GetScene | ( | I3DShScene ** | scene | ) | `[pure virtual]`

Returns the scene that contains this ambient light.

The documentation for this struct was generated from the following file:

- I3dShEnvironment.h