# RendEnv Struct Reference
[Data Structures]

Inheritance diagram for RendEnv:

List of all members.

## Public Attributes
TMCCountedPtr< I3DShGroup > | fTree
| The root of the scene being rendered.
TMCCountedPtr< I3DShEnvironment > | fBackground
| A pointer to the environement.
TMCCountedPtr< I3DShEnvironment > | fBackdrop
| A pointer to the environement.
TMCCountedPtr< I3DShEnvironment > | fAtmosphere
| A pointer to the environement.
TMCColorRGBA | fAmbient
| The color of the ambient light.
TBBox2D | fuvMinMax
| The production frame in screen coordinates.

## Detailed Description

The rendering environement for the final renderer (see I3DExFinalRenderer)

## Member Data Documentation

TMCColorRGBA RendEnv::fAmbient

The color of the ambient light.

TMCCountedPtr<I3DShEnvironment> RendEnv::fAtmosphere

A pointer to the environement.

TMCCountedPtr<I3DShEnvironment> RendEnv::fBackdrop

A pointer to the environement.

TMCCountedPtr<I3DShEnvironment> RendEnv::fBackground

A pointer to the environement.

TMCCountedPtr<I3DShGroup> RendEnv::fTree

The root of the scene being rendered.

TBBox2D RendEnv::fuvMinMax

The production frame in screen coordinates.

The documentation for this struct was generated from the following file:

- RenderTypes.h