# I3DExRigidBody Member List

This is the complete list of members for I3DExRigidBody, including all inherited members.

AddForce(I3DExPhysicForce *const force)=0 | I3DExPhysicsBody | `[pure virtual]`
AddRef()=0 | IMCUnknown | `[pure virtual]`
ClearForces()=0 | I3DExPhysicsBody | `[pure virtual]`
GeometryModified()=0 | I3DExRigidBody | `[pure virtual]`
GetGeometry()=0 | I3DExRigidBody | `[pure virtual]`
GetTransform(TVector3d &position, TUnitQuaterniond &orientation)=0 | I3DExRigidBody | `[pure virtual]`
IsStatic() const =0 | I3DExRigidBody | `[pure virtual]`
QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | `[pure virtual]`
Release()=0 | IMCUnknown | `[pure virtual]`
SetAngularVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | `[pure virtual]`
SetBounciness(real bounce)=0 | I3DExPhysicsBody | `[pure virtual]`
SetCollide(boolean collide)=0 | I3DExPhysicsBody | `[pure virtual]`
SetDensity(real density)=0 | I3DExPhysicsBody | `[pure virtual]`
SetFrictionCoefficient(real frictionCoef)=0 | I3DExPhysicsBody | `[pure virtual]`
SetGeometry(I3DExGeometry *geometry)=0 | I3DExRigidBody | `[pure virtual]`
SetTransform(const TVector3d &position, const TUnitQuaterniond &orientation)=0 | I3DExRigidBody | `[pure virtual]`
SetVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | `[pure virtual]`