# RendContext Struct Reference
[Data Structures]

Inheritance diagram for RendContext:

List of all members.

## Public Member Functions
| RendContext (uint32 numRays, uint32 seed)
void | ReInit (uint32 numRays, uint32 seed)
## Public Attributes
uint32 | fNumberOfRays
uint32 | fRandomSeed
| random seed (used for random sampling)

## Detailed Description

The rendering context that must be propagated from one ray to another

## Constructor & Destructor Documentation

RendContext::RendContext | ( | uint32 | numRays,
|  | uint32 | seed |
| ) |  |  | `[inline]`

## Member Function Documentation

void RendContext::ReInit | ( | uint32 | numRays,
|  | uint32 | seed |
| ) |  |  | `[inline]`

## Member Data Documentation

uint32 RendContext::fNumberOfRays

uint32 RendContext::fRandomSeed

random seed (used for random sampling)

The documentation for this struct was generated from the following file:

- RenderTypes.h