| AddAnchor(int32 index, I3DExRigidBody *body)=0 | I3DExSoftBody | [pure virtual] |
| AddEdge(const TIndex2 &edge)=0 | I3DExSoftBody | [pure virtual] |
| AddFace(const Triangle &triangle)=0 | I3DExSoftBody | [pure virtual] |
| AddForce(I3DExPhysicForce *const force)=0 | I3DExPhysicsBody | [pure virtual] |
| AddPoint(const TVector3 &position)=0 | I3DExSoftBody | [pure virtual] |
| AddRef()=0 | IMCUnknown | [pure virtual] |
| ClearForces()=0 | I3DExPhysicsBody | [pure virtual] |
| GetPointPosition(int32 node, TVector3 &position)=0 | I3DExSoftBody | [pure virtual] |
| QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
| Release()=0 | IMCUnknown | [pure virtual] |
| SetAero(real32 airDrag, real32 lift)=0 | I3DExSoftBody | [pure virtual] |
| SetAngularVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
| SetBending(real32 bending)=0 | I3DExSoftBody | [pure virtual] |
| SetBounciness(real bounce)=0 | I3DExPhysicsBody | [pure virtual] |
| SetCollide(boolean collide)=0 | I3DExPhysicsBody | [pure virtual] |
| SetDensity(real density)=0 | I3DExPhysicsBody | [pure virtual] |
| SetFrictionCoefficient(real frictionCoef)=0 | I3DExPhysicsBody | [pure virtual] |
| SetPressure(real32 pressure)=0 | I3DExSoftBody | [pure virtual] |
| SetQuality(real32 simulation, real32 collision)=0 | I3DExSoftBody | [pure virtual] |
| SetSelfCollision(boolean selfCollision)=0 | I3DExSoftBody | [pure virtual] |
| SetStiffness(real32 stiffness)=0 | I3DExSoftBody | [pure virtual] |
| SetVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
1.6.3