, including all inherited members.
| AddRef()=0 | IMCUnknown | [pure virtual] |
| AddUV(const TVector2 &uv)=0 | I3DExVertex | [pure virtual] |
| ClearUV()=0 | I3DExVertex | [pure virtual] |
| CloneConjugate()=0 | I3DExVertex | [pure virtual] |
| CreateEdge(I3DExVertex *v)=0 | I3DExVertex | [pure virtual] |
| Delete(boolean preserveTopology=false)=0 | I3DExVertex | [pure virtual] |
| FindEdge(I3DExVertex *vertex)=0 | I3DExVertex | [pure virtual] |
| GetBestPlane(TVector3 &ii, TVector3 &jj, TVector3 &kk, TVector3 ¢er)=0 | I3DExVertex | [pure virtual] |
| GetBestPlane2(TMCPtrArray< I3DExVertex > &vertices, TVector3 &ii, TVector3 &jj, TVector3 &kk, TVector3 ¢er)=0 | I3DExVertex | [pure virtual] |
| GetBooleanClassification()=0 | I3DExVertex | [pure virtual] |
| GetCustomUVMode(int32 axis)=0 | I3DExVertex | [pure virtual] |
| GetEdge(int32 index)=0 | I3DExVertex | [pure virtual] |
| GetHidden() const =0 | I3DExVertex | [pure virtual] |
| GetIndex()=0 | I3DExVertex | [pure virtual] |
| GetMorphAreaIndex() const =0 | I3DExVertex | [pure virtual] |
| GetMorphOffset(const int32 targetIndex, TVector3 &offset)=0 | I3DExVertex | [pure virtual] |
| GetName(char *name)=0 | I3DExVertex | [pure virtual] |
| GetNbEdges()=0 | I3DExVertex | [pure virtual] |
| GetNeighborVertices(TMCPtrArray< I3DExVertex > &vertices, boolean extended)=0 | I3DExVertex | [pure virtual] |
| GetNormal(TVector3 &normal)=0 | I3DExVertex | [pure virtual] |
| GetNormal(TVector3 &normal, const int32 index)=0 | I3DExVertex | [pure virtual] |
| GetNormalCount()=0 | I3DExVertex | [pure virtual] |
| GetOriginIndexInFigure() const =0 | I3DExVertex | [pure virtual] |
| GetPolymesh()=0 | I3DExVertex | [pure virtual] |
| GetPosition(TVector3 &position)=0 | I3DExVertex | [pure virtual] |
| GetPositionWithMorphs(const TMorphIDList *morphsToApply, boolean showMorphs, TVector3 &outPosition) const =0 | I3DExVertex | [pure virtual] |
| GetPositionWithOptions(TVector3 &outPosition, TVertexPrimSkinInfo *inMeshSkinInfo, const boolean inRecomputeCache) const =0 | I3DExVertex | [pure virtual] |
| GetSelection(boolean useSymmetry=false)=0 | I3DExVertex | [pure virtual] |
| GetSkiningData() const =0 | I3DExVertex | [pure virtual] |
| GetSymmetricalVertex()=0 | I3DExVertex | [pure virtual] |
| GetUsed()=0 | I3DExVertex | [pure virtual] |
| GetUV(int32 index)=0 | I3DExVertex | [pure virtual] |
| GetUVCount()=0 | I3DExVertex | [pure virtual] |
| GetUVUnfoldPinning() const =0 | I3DExVertex | [pure virtual] |
| IsUVHidden(int32 index)=0 | I3DExVertex | [pure virtual] |
| IsUVSelected(int32 index)=0 | I3DExVertex | [pure virtual] |
| Link(I3DExVertex *v)=0 | I3DExVertex | [pure virtual] |
| MergeEdges()=0 | I3DExVertex | [pure virtual] |
| QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
| Release()=0 | IMCUnknown | [pure virtual] |
| RemoveUV(const int32 UVIndex, const int32 UVReplacement=0)=0 | I3DExVertex | [pure virtual] |
| SelectUV(int32 index, boolean select)=0 | I3DExVertex | [pure virtual] |
| SetBooleanClassification(const int32 classification)=0 | I3DExVertex | [pure virtual] |
| SetCustomUVMode(int32 mode, int32 axis=-1)=0 | I3DExVertex | [pure virtual] |
| SetHidden(boolean hidden)=0 | I3DExVertex | [pure virtual] |
| SetIndex(int32 index)=0 | I3DExVertex | [pure virtual] |
| SetMorphOffset(const int32 targetIndex, const TVector3 &offset)=0 | I3DExVertex | [pure virtual] |
| SetName(char *name)=0 | I3DExVertex | [pure virtual] |
| SetNonDisplayedSpecial(boolean special)=0 | I3DExVertex | [pure virtual] |
| SetPosition(TVector3 &position)=0 | I3DExVertex | [pure virtual] |
| SetSelection(boolean selected, boolean autoSelection=true, boolean selectAllUV=true)=0 | I3DExVertex | [pure virtual] |
| SetSkiningData(const TVertexSkinInfo &skinInfo)=0 | I3DExVertex | [pure virtual] |
| SetSpecial(boolean special)=0 | I3DExVertex | [pure virtual] |
| SetUsed(boolean used)=0 | I3DExVertex | [pure virtual] |
| SetUV(int32 index, const TVector2 &uv)=0 | I3DExVertex | [pure virtual] |
| SetUVUnfoldPinning(boolean pinning)=0 | I3DExVertex | [pure virtual] |
| Weld(I3DExVertex *v, boolean keepUVs)=0 | I3DExVertex | [pure virtual] |