| AddForce(I3DExPhysicForce *const force)=0 | I3DExPhysicsBody | [pure virtual] |
| AddRef()=0 | IMCUnknown | [pure virtual] |
| ClearForces()=0 | I3DExPhysicsBody | [pure virtual] |
| GeometryModified()=0 | I3DExRigidBody | [pure virtual] |
| GetGeometry()=0 | I3DExRigidBody | [pure virtual] |
| GetTransform(TVector3d &position, TUnitQuaterniond &orientation)=0 | I3DExRigidBody | [pure virtual] |
| IsStatic() const =0 | I3DExRigidBody | [pure virtual] |
| QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
| Release()=0 | IMCUnknown | [pure virtual] |
| SetAngularVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
| SetBounciness(real bounce)=0 | I3DExPhysicsBody | [pure virtual] |
| SetCollide(boolean collide)=0 | I3DExPhysicsBody | [pure virtual] |
| SetDensity(real density)=0 | I3DExPhysicsBody | [pure virtual] |
| SetFrictionCoefficient(real frictionCoef)=0 | I3DExPhysicsBody | [pure virtual] |
| SetGeometry(I3DExGeometry *geometry)=0 | I3DExRigidBody | [pure virtual] |
| SetTransform(const TVector3d &position, const TUnitQuaterniond &orientation)=0 | I3DExRigidBody | [pure virtual] |
| SetVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
1.6.3