I3DShLightingModel Struct Reference
[Shell Interfaces]

List of all members.

Public Member Functions

virtual void MCCOMAPI ShadeAndLight2 (LightingDetail &result, const LightingContext &lightingContext, TAbsorptionFunction *absorptionFunction)=0
virtual void MCCOMAPI CalculateDirectLighting (LightingDetail &result, const LightingContext &lightingContext)=0
virtual void MCCOMAPI CalculateReflection (TMCColorRGB &reflectionColor, const LightingContext &lightingContext, const ShadingOut &shading)=0
virtual void MCCOMAPI CalculateCaustics (TMCColorRGB &causticColor, const LightingContext &lightingContext, const ShadingOut &shading)=0
virtual void MCCOMAPI CalculateIndirectLighting (TMCColorRGB &indirectDiffuseColor, real &ambientOcclusionFactor, const LightingContext &lightingContext, const ShadingOut &shading)=0
virtual void MCCOMAPI CalculateTransparency (TMCColorRGB &resColor, real32 &outAlpha, const LightingContext &lightingContext, const ShadingOut &shading)=0
virtual void MCCOMAPI CalculateAlpha (LightingDetail &result, const LightingContext &lightingContext, const ShadingOut &shading, TAbsorptionFunction *absorptionFunction)=0
virtual void MCCOMAPI CalculateSubsurfaceScattering (TMCColorRGB &subsurfaceColor, const TMCColorRGB &currentColor, const LightingContext &lightingContext, const ShadingOut &shading)=0

Detailed Description

This interface is passed to I3DExShader::ShadeAndLight2() and provides a default implementation for the lighting model calls.


Member Function Documentation

virtual void MCCOMAPI I3DShLightingModel::CalculateAlpha ( LightingDetail result,
const LightingContext lightingContext,
const ShadingOut shading,
TAbsorptionFunction absorptionFunction 
) [pure virtual]

Default implementation of the Alpha channel.

Parameters:
resColor The resulting color.
lightingContext Info about the point being shaded and the lighting of the scene.
shading The shading at this point.
virtual void MCCOMAPI I3DShLightingModel::CalculateCaustics ( TMCColorRGB causticColor,
const LightingContext lightingContext,
const ShadingOut shading 
) [pure virtual]

Default implementation of the caustics.

Parameters:
causticColor The resulting caustic color.
lightingContext Info about the point being shaded and the lighting of the scene.
shading The shading at this point.
virtual void MCCOMAPI I3DShLightingModel::CalculateDirectLighting ( LightingDetail result,
const LightingContext lightingContext 
) [pure virtual]

Default implementation of the direct lighting.

Parameters:
result The result direct lighting.
lightingContext Info about the point being shaded and the lighting of the scene.
virtual void MCCOMAPI I3DShLightingModel::CalculateIndirectLighting ( TMCColorRGB indirectDiffuseColor,
real ambientOcclusionFactor,
const LightingContext lightingContext,
const ShadingOut shading 
) [pure virtual]

Default implementation of the Global Illumination.

Parameters:
indirectDiffuseColor The resulting indirect lighting color.
ambientOcclusionFactor The ambient occlusion factor.
lightingContext Info about the point being shaded and the lighting of the scene.
shading The shading at this point.
virtual void MCCOMAPI I3DShLightingModel::CalculateReflection ( TMCColorRGB reflectionColor,
const LightingContext lightingContext,
const ShadingOut shading 
) [pure virtual]

Default implementation of the reflections.

Parameters:
reflectionColor The resulting reflection color.
lightingContext Info about the point being shaded and the lighting of the scene.
shading The shading at this point.
virtual void MCCOMAPI I3DShLightingModel::CalculateSubsurfaceScattering ( TMCColorRGB subsurfaceColor,
const TMCColorRGB currentColor,
const LightingContext lightingContext,
const ShadingOut shading 
) [pure virtual]

Default implementation of the Subsurface Scattering.

Parameters:
subsurfaceColor The resulting subsurface scattering color to add to the final color.
currentColor The current final color.
lightingContext Info about the point being shaded and the lighting of the scene.
shading The shading at this point.
virtual void MCCOMAPI I3DShLightingModel::CalculateTransparency ( TMCColorRGB resColor,
real32 outAlpha,
const LightingContext lightingContext,
const ShadingOut shading 
) [pure virtual]

Default implementation of the Transparency.

Parameters:
resColor The resulting transparency color to add to the final color.
outAlpha The resulting alpha.
lightingContext Info about the point being shaded and the lighting of the scene.
shading The shading at this point.
virtual void MCCOMAPI I3DShLightingModel::ShadeAndLight2 ( LightingDetail result,
const LightingContext lightingContext,
TAbsorptionFunction absorptionFunction 
) [pure virtual]

Default implementation for the shading and lighting in one point.

Parameters:
result The lighting that is returned.
lightingContext Info about the point being shaded and the lighting of the scene.
absorptionFunction The absorption function that corresponds to the current medium.

The documentation for this struct was generated from the following file:
Generated on Mon Apr 26 22:47:40 2010 for Carrara SDK Doc by  doxygen 1.6.3