, including all inherited members.
AddEdge(const int32 vertexIndex0, const int32 vertexIndex1, boolean creased) | MeshDataStructure::TMesh | |
AddEdgeLowLevel(TIndex2 &vertices, const boolean creased) | MeshDataStructure::TMesh | |
AddOnePolygon() | MeshDataStructure::TMesh | [protected, virtual] |
AddPolygon(const TMCArray< TVertexUV > &vertices, const TMCArray< boolean > &edgeCrease, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
AddPolygon(const TMCArray< TVertexUV > &vertices, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
AddPolygon(const TMCArray< TVertexUV > &vertices, const TMCArray< int32 > &edges, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
AddPolygonLowLevel(const TMCArray< TVertexUV > &vertices, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | [protected] |
AddQuad(const TMCArray< TVertexUV > &verticesUV, const TMCArray< boolean > &edgeCrease, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
AllocateBarycentricCoordinates(boolean allocate) | MeshDataStructure::TMesh | |
AllocateEdges(int32 edgeCount) | MeshDataStructure::TMesh | |
AllocatePolygons(int32 polygonCount) | MeshDataStructure::TMesh | [virtual] |
AllocateVertexColors() | MeshDataStructure::TMesh | |
AllocateVertices(uint32 vertexCount, boolean allocateEdges, boolean allocatePolygons, boolean allocateUVs, boolean allocateNormals) | MeshDataStructure::TMesh | [virtual] |
BuildMesh(const FacetMesh *facetMesh) | MeshDataStructure::TMesh | |
BuildMesh(const TFaceSet *faceSet) | MeshDataStructure::TMesh | |
CopyVertices(const TMesh &fromMesh) | MeshDataStructure::TMesh | [virtual] |
CreaseEdges(const real smoothingAngle) | MeshDataStructure::TMesh | |
CreateFacetMesh(FacetMesh **outMesh, boolean needsUV, boolean needsFacetColors, boolean needsVertexColors) | MeshDataStructure::TMesh | |
fDeletedEdges | MeshDataStructure::TMesh | [protected] |
fDeletedPolygons | MeshDataStructure::TMesh | [protected] |
fEdges | MeshDataStructure::TMesh | [protected] |
fNormalsValid | MeshDataStructure::TMesh | [protected] |
fPolygons | MeshDataStructure::TMesh | [protected] |
fQuads | MeshDataStructure::TMesh | [protected] |
fVertices | MeshDataStructure::TMesh | [protected] |
fWrapping | MeshDataStructure::TMesh | [protected] |
GenerateNormals() | MeshDataStructure::TMesh | |
GetEdge(uint32 edgeIndex) const | MeshDataStructure::TMesh | [inline] |
GetEdge(uint32 edgeIndex) | MeshDataStructure::TMesh | [inline] |
GetEdgeCount() const | MeshDataStructure::TMesh | [inline] |
GetEdges() | MeshDataStructure::TMesh | [inline] |
GetEdges() const | MeshDataStructure::TMesh | [inline] |
GetPolygon(uint32 polygonIndex) | MeshDataStructure::TMesh | [inline] |
GetPolygon(uint32 polygonIndex) const | MeshDataStructure::TMesh | [inline] |
GetPolygonCount() const | MeshDataStructure::TMesh | [inline] |
GetPolygons() | MeshDataStructure::TMesh | [inline] |
GetQuad(uint32 quadIndex) | MeshDataStructure::TMesh | [inline] |
GetQuad(uint32 quadIndex) const | MeshDataStructure::TMesh | [inline] |
GetQuadCount() const | MeshDataStructure::TMesh | [inline] |
GetQuads() | MeshDataStructure::TMesh | [inline] |
GetVertex(uint32 vertexIndex) | MeshDataStructure::TMesh | [inline] |
GetVertex(uint32 vertexIndex) const | MeshDataStructure::TMesh | [inline] |
GetVertexCount() const | MeshDataStructure::TMesh | [inline] |
GetVertices() | MeshDataStructure::TMesh | [inline] |
GetVertices() const | MeshDataStructure::TMesh | [inline] |
GetWrapping() | MeshDataStructure::TMesh | [inline] |
HarmonizePolygonsUVs() | MeshDataStructure::TMesh | |
HarmonizeQuadsUVs() | MeshDataStructure::TMesh | |
HasBarycentricCoordinates() const | MeshDataStructure::TMesh | [inline] |
InvalidateNormals() | MeshDataStructure::TMesh | |
operator delete(void *block) | TMCObject | |
operator delete(void *, void *) | TMCObject | [inline] |
operator delete[](void *block) | TMCObject | |
operator new(MCSize byteCount) | TMCObject | |
operator new(MCSize, void *__Pointer) | TMCObject | [inline] |
operator new[](MCSize byteCount) | TMCObject | |
operator=(const TMCObject &) | TMCObject | [inline] |
RemoveEdge(const int32 edgeIndex) | MeshDataStructure::TMesh | |
RemovePolygon(const int32 polygonIndex) | MeshDataStructure::TMesh | |
SetEdgeCount(int32 edgeCount) | MeshDataStructure::TMesh | [inline] |
SetVertex(int32 index, const TVector3 &position, const TMCClassArray< TVector2 > &uv, int32 edgeCount) | MeshDataStructure::TMesh | |
SetWrapping(boolean wrapU, boolean wrapV) | MeshDataStructure::TMesh | [inline] |
SwapPolygonArray() | MeshDataStructure::TMesh | |
TMesh() | MeshDataStructure::TMesh | |
TriangulateMesh() | MeshDataStructure::TMesh | |
~TMesh() | MeshDataStructure::TMesh | [virtual] |