I3DExRefractionFeature Struct Reference
[External Interfaces]
List of all members.
Detailed Description
A refraction feature controls the way refraction is calculated on an object. For instance, you could trace rays through the scene to determine the effect or directly get a value for a precalculated map...
Member Function Documentation
Calculates the refraction given a particular lighting context (point, shading, incoming ray...)
- Parameters:
-
| refractionIO | Info used for refraction features |
| lightingContext | The ligthing context (point, shading, incoming ray...) |
Implemented in TBasicRefractionFeature.
Calculates the refraction given a particular lighting context (point, shading, incoming ray...)
- Parameters:
-
| refractionIO | Info used for refraction features |
| lightingContext | The ligthing context (point, shading, incoming ray...) |
| absorptionFunction | The absorption function |
The documentation for this struct was generated from the following file: