AddRef()=0 | IMCUnknown | [pure virtual] |
Clone(I3DShMasterShader **clone, ECloneMode cloneMode, boolean cloneDisplacementMapping=true) const =0 | I3DShMasterShader | [pure virtual] |
GetDisplacementShader(I3DShShader **shader)=0 | I3DShMasterShader | [pure virtual] |
GetInstanceArray(TMCCountedPtrArray< I3DShTreeElement > &instances)=0 | I3DShMasterShader | [pure virtual] |
GetInstancesCount()=0 | I3DShMasterShader | [pure virtual] |
GetName(TMCString &name)=0 | I3DShMasterShader | [pure virtual] |
GetScene(I3DShScene **scene) const =0 | I3DShMasterShader | [pure virtual] |
GetShader(I3DShShader **shader)=0 | I3DShMasterShader | [pure virtual] |
GetThisMaster()=0 | I3DShMasterShader | [pure virtual] |
IsDefaultMaster() const =0 | I3DShMasterShader | [pure virtual] |
IsReferencedByThisSubTree(I3DShTreeElement *subTree, I3DShScene *scene)=0 | I3DShMasterShader | [pure virtual] |
MasterShaderModified(boolean onlyShading=false)=0 | I3DShMasterShader | [pure virtual] |
QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
Release()=0 | IMCUnknown | [pure virtual] |
SetDisplacementShader(I3DShShader *shader, ECloneMode cloneMode)=0 | I3DShMasterShader | [pure virtual] |
SetName(const TMCString &name)=0 | I3DShMasterShader | [pure virtual] |
SetShader(I3DShShader *shader, ECloneMode cloneMode)=0 | I3DShMasterShader | [pure virtual] |