ShadowUtils.h File Reference

Functions

void CreateShadowBuffer (IShChannel **zBuffer, TTransform3D globalToCamera, I3DShCamera *camera, const I3DShLightsource *light, TBBox2D &uvBox, I3DShScene *scene, uint32 resolution, uint32 blur=0, boolean useAverageZ=false)
void CreateCameraFromLight (I3DShCamera **camera, TBBox2D &uvBox, TTransform3D &transform, real halfAngle)

Function Documentation

void CreateCameraFromLight ( I3DShCamera **  camera,
TBBox2D uvBox,
TTransform3D transform,
real  halfAngle 
)
void CreateShadowBuffer ( IShChannel **  zBuffer,
TTransform3D  globalToCamera,
I3DShCamera camera,
const I3DShLightsource light,
TBBox2D uvBox,
I3DShScene scene,
uint32  resolution,
uint32  blur = 0,
boolean  useAverageZ = false 
)
Generated on Mon Apr 26 22:47:32 2010 for Carrara SDK Doc by  doxygen 1.6.3