UVMap Class Reference
List of all members.
Detailed Description
Stores the texture map calculated for an instance. (see I3DShInstance::GetFlatennedTexturesSync)
Constructor & Destructor Documentation
UVMap::UVMap |
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Member Function Documentation
boolean UVMap::GetHasAlphaChannel |
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const int32 |
uvSpaceID |
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TMCPixelBucket* UVMap::GetPixelBucket |
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const int32 |
uvSpaceID |
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void UVMap::SetHasAlphaChannel |
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const int32 |
uvSpaceID, |
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boolean |
hasAlpha | |
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void UVMap::SetPixelBucket |
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TMCPixelBucket * |
fPixelBucket, |
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const int32 |
uvSpaceID | |
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void UVMap::SetUsePixelBucket |
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void UVMap::SetUseRasterLayer |
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Member Data Documentation
The documentation for this class was generated from the following file: