List of all members.
Member Function Documentation
virtual void MCCOMAPI I3DExFigureActor::AddGeometry |
( |
const TMCString & |
name, |
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IPolymesh * |
polymesh | |
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) |
| | [pure virtual] |
Adds a geometry to the actor. The polymesh should not be a polymesh of this vertex primitive.
- Parameters:
-
| name | Name of the geometry. |
| polymesh | Polymesh. |
virtual void MCCOMAPI I3DExFigureActor::Convert_AddGeometry |
( |
const TMCString & |
name, |
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int32 |
polymeshIndex | |
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) |
| | [pure virtual] |
virtual void MCCOMAPI I3DExFigureActor::Convert_Initialize |
( |
int32 |
morphAreaIndex, |
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int32 |
currentGeometry | |
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) |
| | [pure virtual] |
virtual int32 MCCOMAPI I3DExFigureActor::CreateMorphArea |
( |
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) |
[pure virtual] |
Returns the morph area for the actor. If it already exists, the morph area index is returned.
virtual int32 MCCOMAPI I3DExFigureActor::GetActorIndex |
( |
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) |
const [pure virtual] |
Returns the index of the actor.
virtual int32 MCCOMAPI I3DExFigureActor::GetCurrentGeometry |
( |
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) |
[pure virtual] |
Returns the current geometry index of the actor.
virtual int32 MCCOMAPI I3DExFigureActor::GetGeometryCount |
( |
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) |
[pure virtual] |
Gets the number of geometries for this actor.
virtual const TMCString& MCCOMAPI I3DExFigureActor::GetGeometryName |
( |
int32 |
index |
) |
[pure virtual] |
Returns the name of one of the actor geometries.
virtual void MCCOMAPI I3DExFigureActor::GetGeometryVertices |
( |
int32 |
geometryIndex, |
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IPolymesh ** |
polymesh, |
|
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int32 & |
outPolymeshIndex, |
|
|
TMCCountedPtrArray< I3DExVertex > & |
vertices | |
|
) |
| | [pure virtual] |
Returns informations about one of the geometry.
virtual const TMCString& MCCOMAPI I3DExFigureActor::GetInternalName |
( |
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) |
const [pure virtual] |
virtual int32 MCCOMAPI I3DExFigureActor::GetJointIndex |
( |
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) |
const [pure virtual] |
virtual int32 MCCOMAPI I3DExFigureActor::GetMorphAreaIndex |
( |
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) |
const [pure virtual] |
Returns the morph area for the actor (does not create it).
virtual const TMCString& MCCOMAPI I3DExFigureActor::GetName |
( |
|
) |
const [pure virtual] |
Gets the actors welded on to the current actor
- Parameters:
-
| actors | Returned list of actors. |
virtual void MCCOMAPI I3DExFigureActor::Initialize |
( |
const TMCString & |
name, |
|
|
const TMCString & |
internalName | |
|
) |
| | [pure virtual] |
- Parameters:
-
| name | Actor's name. |
| internalName | Actor's internal name. |
virtual boolean MCCOMAPI I3DExFigureActor::IsVisible |
( |
|
) |
[pure virtual] |
Returns the visibility of the actor.
virtual void MCCOMAPI I3DExFigureActor::SetCurrentGeometry |
( |
int32 |
index |
) |
[pure virtual] |
Changes the current geometry of the actor.
virtual void MCCOMAPI I3DExFigureActor::SetJointIndex |
( |
int32 |
jointIndex |
) |
[pure virtual] |
virtual void MCCOMAPI I3DExFigureActor::SetVisible |
( |
boolean |
visible |
) |
[pure virtual] |
- Parameters:
-
| visible | Visibility of the actor. |
virtual void MCCOMAPI I3DExFigureActor::WeldTo |
( |
I3DExFigureActor * |
actor |
) |
[pure virtual] |
The documentation for this struct was generated from the following file: