I3DExRigidBody Struct Reference

Inheritance diagram for I3DExRigidBody:
I3DExPhysicsBody IMCUnknown

List of all members.

Public Member Functions

virtual void MCCOMAPI SetTransform (const TVector3d &position, const TUnitQuaterniond &orientation)=0
virtual void MCCOMAPI GetTransform (TVector3d &position, TUnitQuaterniond &orientation)=0
virtual void MCCOMAPI SetGeometry (I3DExGeometry *geometry)=0
virtual I3DExGeometry *MCCOMAPI GetGeometry ()=0
virtual void MCCOMAPI GeometryModified ()=0
virtual boolean MCCOMAPI IsStatic () const =0

Member Function Documentation

virtual void MCCOMAPI I3DExRigidBody::GeometryModified (  )  [pure virtual]
virtual I3DExGeometry* MCCOMAPI I3DExRigidBody::GetGeometry (  )  [pure virtual]
virtual void MCCOMAPI I3DExRigidBody::GetTransform ( TVector3d position,
TUnitQuaterniond orientation 
) [pure virtual]

Returns the position of the object.

Parameters:
position 
orientation 
virtual boolean MCCOMAPI I3DExRigidBody::IsStatic (  )  const [pure virtual]
virtual void MCCOMAPI I3DExRigidBody::SetGeometry ( I3DExGeometry geometry  )  [pure virtual]

Sets the geometry associated with the mesh

Parameters:
geometry 
virtual void MCCOMAPI I3DExRigidBody::SetTransform ( const TVector3d position,
const TUnitQuaterniond orientation 
) [pure virtual]

Sets the position of the rigid body

Parameters:
position The position of the rigid body.
orientation The translation of the rigid body.

The documentation for this struct was generated from the following file:
Generated on Mon Apr 26 22:47:38 2010 for Carrara SDK Doc by  doxygen 1.6.3