Public Member Functions | |
virtual I3DShTreeElement *MCCOMAPI | GetTreeElement ()=0 |
virtual I3DShGlobalDeformerHelper *MCCOMAPI | GetGlobalDeformerHelper ()=0 |
virtual boolean MCCOMAPI | IsSkeletonRoot ()=0 |
virtual I3DShJoint *MCCOMAPI | GetSkeletonRoot ()=0 |
virtual I3DShJoint *MCCOMAPI | GetFather ()=0 |
virtual void MCCOMAPI | GetSonJoints (TMCPtrArray< I3DShJoint > &outSons)=0 |
virtual boolean MCCOMAPI | IsOneJointSelected ()=0 |
virtual void MCCOMAPI | SetPrimitiveBoundingBox (I3DShPrimitive *primitive, const TBBox3D &bbox)=0 |
virtual const TBBox3D &MCCOMAPI | GetJointBoundingBox ()=0 |
virtual void MCCOMAPI | InvalidatePrimitiveBoundingBox (I3DShPrimitive *primitive)=0 |
The interface for the joint object that is used to build skeletons for character animation.
A joint is basically a tree element (with a transform) with an extra datacomponent that store informations relative to the skinning.
Look at the file BonesUtilities.h for usefull tools related to I3DShJoint.
Note: the attach methods only have an effect on this single joint/
Joints always implement I3DShTreeElement and I3DShGlobalDeformerHelper
virtual I3DShJoint* MCCOMAPI I3DShJoint::GetFather | ( | ) | [pure virtual] |
Returns the father ot this joint (null if it is the root of the skeleton)
virtual I3DShGlobalDeformerHelper* MCCOMAPI I3DShJoint::GetGlobalDeformerHelper | ( | ) | [pure virtual] |
Returns a pointer to the I3DExGlobalDeformerHelper interface. This is equivalent to call QueryInterface with IID_I3DExGlobalDeformerHelper.
virtual const TBBox3D& MCCOMAPI I3DShJoint::GetJointBoundingBox | ( | ) | [pure virtual] |
Set the bounding box of the joint taking into account the geometry of the primitives attached to it.
virtual I3DShJoint* MCCOMAPI I3DShJoint::GetSkeletonRoot | ( | ) | [pure virtual] |
Returns: the topmost joint parent of this one
virtual void MCCOMAPI I3DShJoint::GetSonJoints | ( | TMCPtrArray< I3DShJoint > & | outSons | ) | [pure virtual] |
Returns the list of the (direct) sons of this joint
outSons | An array to store the list of the sons of this joint. |
virtual I3DShTreeElement* MCCOMAPI I3DShJoint::GetTreeElement | ( | ) | [pure virtual] |
Returns a pointer to the I3DShTreeElement interface. This is equivalent to call QueryInterface with IID_I3DShTreeElement.
virtual void MCCOMAPI I3DShJoint::InvalidatePrimitiveBoundingBox | ( | I3DShPrimitive * | primitive | ) | [pure virtual] |
Invalidates the bounding box of the given primitive for the joint.
primitive | The calling primitive. |
virtual boolean MCCOMAPI I3DShJoint::IsOneJointSelected | ( | ) | [pure virtual] |
Returns true if one joint of the skeleton this joint belongs to is selected
virtual boolean MCCOMAPI I3DShJoint::IsSkeletonRoot | ( | ) | [pure virtual] |
Return true if the father of the joint is not a joint
virtual void MCCOMAPI I3DShJoint::SetPrimitiveBoundingBox | ( | I3DShPrimitive * | primitive, | |
const TBBox3D & | bbox | |||
) | [pure virtual] |
Set the bounding box of the given primitive for the joint. The primitive must be attached to this joint.
primitive | The calling primitive. | |
bbox | The bounding box in joint local coordinates. |