AddAnchor(int32 index, I3DExRigidBody *body)=0 | I3DExSoftBody | [pure virtual] |
AddEdge(const TIndex2 &edge)=0 | I3DExSoftBody | [pure virtual] |
AddFace(const Triangle &triangle)=0 | I3DExSoftBody | [pure virtual] |
AddForce(I3DExPhysicForce *const force)=0 | I3DExPhysicsBody | [pure virtual] |
AddPoint(const TVector3 &position)=0 | I3DExSoftBody | [pure virtual] |
AddRef()=0 | IMCUnknown | [pure virtual] |
ClearForces()=0 | I3DExPhysicsBody | [pure virtual] |
GetPointPosition(int32 node, TVector3 &position)=0 | I3DExSoftBody | [pure virtual] |
QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
Release()=0 | IMCUnknown | [pure virtual] |
SetAero(real32 airDrag, real32 lift)=0 | I3DExSoftBody | [pure virtual] |
SetAngularVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
SetBending(real32 bending)=0 | I3DExSoftBody | [pure virtual] |
SetBounciness(real bounce)=0 | I3DExPhysicsBody | [pure virtual] |
SetCollide(boolean collide)=0 | I3DExPhysicsBody | [pure virtual] |
SetDensity(real density)=0 | I3DExPhysicsBody | [pure virtual] |
SetFrictionCoefficient(real frictionCoef)=0 | I3DExPhysicsBody | [pure virtual] |
SetPressure(real32 pressure)=0 | I3DExSoftBody | [pure virtual] |
SetQuality(real32 simulation, real32 collision)=0 | I3DExSoftBody | [pure virtual] |
SetSelfCollision(boolean selfCollision)=0 | I3DExSoftBody | [pure virtual] |
SetStiffness(real32 stiffness)=0 | I3DExSoftBody | [pure virtual] |
SetVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |