ShaderTypes.h File Reference

Classes

struct  UVSpaceInfo
struct  UVSpaceInfoRDS5
struct  ShaderTransformData
class  ShRect
struct  ShadingFlags
struct  ShadingIn
struct  TTransparencyParameters
struct  TReflectionParameters
struct  TSubsurfaceParameters
struct  ShadingOut

Defines

#define kShaderFamily   'shdr'
#define kValueShdr   'sval'
#define kColorShdr   'sclr'
#define kColorGradientShdr   'clgr'
#define kCurveShdr   'curv'
#define kInstanceShdr   'sins'
#define kTextureMapShdr   'smap'
#define kCompositeShdr   'scmp'
#define kAddOperatorShdr   'sadd'
#define kSubOperatorShdr   'smin'
#define kMulOperatorShdr   'smul'
#define kIncOperatorShdr   'sinc'
#define kMixShdr   'smix'
#define kGlobalMixShdr   'sgmx'
#define kPhongLightingModel   'phog'
#define kShadowCatcherShdr   'shwc'
#define kShadingDomain   'smod'
#define kShadingDomainSphericalMapping   'ssph'
#define kShadingDomainCylindricalMapping   'scyl'
#define kShadingDomainBoxMapping   'sbox'
#define kShadingDomainParametricMapping   'sprm'
#define kLayeredShader   'slay'
#define kRectShapeShader   'srec'
#define kPolygonShapeShader   'spol'
#define kOvalShapeShader   'sova'
#define kRegionShapeShader   'sreg'
#define kWoodShdr   'swod'
#define kWiresShdr   'swir'
#define kMarbleShdr   'smrb'
#define kCellularShdr   'fcel'
#define kEnvironmentShdr   'senv'
#define kFractalNoiseShdr   'snoi'
#define kReferenceShdr   'sref'
#define kCheckerShdr   'schk'
#define kSpotsShdr   'sspt'
#define kGradientShdr   'grad'
#define kPsychedelicShdr   'psyc'
#define kJuliaShdr   'juli'
#define kMandelbrotShdr   'mndl'
#define kSquaringShdr   'sqSh'
#define kRippleShdr   'RfRI'
#define kWaveShdr   'RfWA'
#define kFireShdr   'RfFR'
#define kSnowShdr   'RfSN'
#define kUVSpaceIDPmapElem   'uvid'
#define kLayerList   'shly'
#define kLayerSubShader   'Shad'
#define kLayerMask   'Mask'
#define kLayerShadingDomain   'uvid'
#define kLayerSizeTop   'top '
#define kLayerSizeLeft   'left'
#define kLayerSizeBottom   'bott'
#define kLayerSizeRight   'rght'
#define kOperatorsSubShdr   'Sh00'
#define kCompositeSubShdr   'Shc0'
#define kPolyShdrNbVertices   'spnv'
#define kPolyVertexToken   'svrt'
#define kMaxTexture   Int16ToReal(16000)
#define kSpecularPowerCoef   4096.0f
#define kFastInScattering   'fast'
#define kAverageInScattering   'avrg'
#define kSlowInScattering   'slow'

Enumerations

enum  EShaderOutput {
  kNotImplemented = 0, kUsesGetValue = (1<<1), kUsesGetColor = (1<<2), kUsesGetVector = (1<<3),
  kUsesDoShade = (1<<4), kUsesGetBump = (1<<5), kUsesGetReflection = (1<<6), kUsesGetTransparency = (1<<7),
  kUseCalculateDirectLighting = (1<<8), kUseCalculateReflection = (1<<9), kUseCalculateCaustics = (1<<10), kUseCalculateIndirectLighting = (1<<11),
  kUseCalculateTransparency = (1<<12), kUseCalculateAlpha = (1<<13), kUseCalculateSubsurfaceScattering = (1<<14), kUsesGetShaderApprox = (1<<15),
  kUsesGetShaderApproxColor = (1<<16)
}
enum  EChannelIndices {
  kColorChannel = 0, kAlphaChannel = 1, kSpecularityChannel = 2, kShininessChannel = 3,
  kNormalChannel = 4, kReflectionChannel = 5, kTransparencyChannel = 6, kRefractionChannel = 7,
  kGlowChannel = 8, kSubSurfaceChannel = 9, kTranslucencyChannel = 10, kNumChannels,
  kMiscChannel, kDisplacementChannel, kMaxChannels
}
enum  EChannelMask {
  kColorChannelMask = 1<<kColorChannel, kAlphaChannelMask = 1<<kAlphaChannel, kSpecularityChannelMask = 1<<kSpecularityChannel, kShininessChannelMask = 1<<kShininessChannel,
  kNormalChannelMask = 1<<kNormalChannel, kReflectionChannelMask = 1<<kReflectionChannel, kTransparencyChannelMask = 1<<kTransparencyChannel, kRefractionChannelMask = 1<<kRefractionChannel,
  kGlowChannelMask = 1<<kGlowChannel, kSubSurfaceChannelMask = 1<<kSubSurfaceChannel, kTranslucencyChannelMask = 1<<kTranslucencyChannel, kAllChannelMask = (1<<20)-1
}
enum  EShaderCompletionMask { kNoChannel = 0, kAllChannels = 1+2+4+8+16+32+64+128+256+512+1024 }
enum  { kAllUVSpaces = -2, kMaxUVSpace = 0x7FFFFFFF }
enum  EShaderFunctionType {
  kUnknownFunctionType, kFullShader, kColorFunction, kGrayscaleFunction,
  kBumpFunction, kDisplacementShader
}

Functions

void WrapAround (TVector2 &thePoint)

Define Documentation

#define kAddOperatorShdr   'sadd'
#define kAverageInScattering   'avrg'
#define kCellularShdr   'fcel'
#define kCheckerShdr   'schk'
#define kColorGradientShdr   'clgr'
#define kColorShdr   'sclr'
#define kCompositeShdr   'scmp'
#define kCompositeSubShdr   'Shc0'
#define kCurveShdr   'curv'
#define kEnvironmentShdr   'senv'
#define kFastInScattering   'fast'
#define kFireShdr   'RfFR'
#define kFractalNoiseShdr   'snoi'
#define kGlobalMixShdr   'sgmx'
#define kGradientShdr   'grad'
#define kIncOperatorShdr   'sinc'
#define kInstanceShdr   'sins'
#define kJuliaShdr   'juli'
#define kLayeredShader   'slay'
#define kLayerList   'shly'
#define kLayerMask   'Mask'
#define kLayerShadingDomain   'uvid'
#define kLayerSizeBottom   'bott'
#define kLayerSizeLeft   'left'
#define kLayerSizeRight   'rght'
#define kLayerSizeTop   'top '
#define kLayerSubShader   'Shad'
#define kMandelbrotShdr   'mndl'
#define kMarbleShdr   'smrb'
#define kMaxTexture   Int16ToReal(16000)
#define kMixShdr   'smix'
#define kMulOperatorShdr   'smul'
#define kOperatorsSubShdr   'Sh00'
#define kOvalShapeShader   'sova'
#define kPhongLightingModel   'phog'
#define kPolygonShapeShader   'spol'
#define kPolyShdrNbVertices   'spnv'
#define kPolyVertexToken   'svrt'
#define kPsychedelicShdr   'psyc'
#define kRectShapeShader   'srec'
#define kReferenceShdr   'sref'
#define kRegionShapeShader   'sreg'
#define kRippleShdr   'RfRI'
#define kShaderFamily   'shdr'
#define kShadingDomain   'smod'
#define kShadingDomainBoxMapping   'sbox'
#define kShadingDomainCylindricalMapping   'scyl'
#define kShadingDomainParametricMapping   'sprm'
#define kShadingDomainSphericalMapping   'ssph'
#define kShadowCatcherShdr   'shwc'
#define kSlowInScattering   'slow'
#define kSnowShdr   'RfSN'
#define kSpecularPowerCoef   4096.0f
#define kSpotsShdr   'sspt'
#define kSquaringShdr   'sqSh'
#define kSubOperatorShdr   'smin'
#define kTextureMapShdr   'smap'
#define kUVSpaceIDPmapElem   'uvid'
#define kValueShdr   'sval'
#define kWaveShdr   'RfWA'
#define kWiresShdr   'swir'
#define kWoodShdr   'swod'

Enumeration Type Documentation

anonymous enum
Enumerator:
kAllUVSpaces 
kMaxUVSpace 
Enumerator:
kColorChannel 
kAlphaChannel 
kSpecularityChannel 
kShininessChannel 
kNormalChannel 
kReflectionChannel 
kTransparencyChannel 
kRefractionChannel 
kGlowChannel 
kSubSurfaceChannel 
kTranslucencyChannel 
kNumChannels 
kMiscChannel 
kDisplacementChannel 
kMaxChannels 
Enumerator:
kColorChannelMask 
kAlphaChannelMask 
kSpecularityChannelMask 
kShininessChannelMask 
kNormalChannelMask 
kReflectionChannelMask 
kTransparencyChannelMask 
kRefractionChannelMask 
kGlowChannelMask 
kSubSurfaceChannelMask 
kTranslucencyChannelMask 
kAllChannelMask 
Enumerator:
kNoChannel 
kAllChannels 
Enumerator:
kUnknownFunctionType 
kFullShader 
kColorFunction 
kGrayscaleFunction 
kBumpFunction 
kDisplacementShader 

Constants that define the methods that are implemented by a given shader.

Enumerator:
kNotImplemented 
kUsesGetValue 
kUsesGetColor 
kUsesGetVector 
kUsesDoShade 
kUsesGetBump 
kUsesGetReflection 
kUsesGetTransparency 
kUseCalculateDirectLighting 
kUseCalculateReflection 
kUseCalculateCaustics 
kUseCalculateIndirectLighting 
kUseCalculateTransparency 
kUseCalculateAlpha 
kUseCalculateSubsurfaceScattering 
kUsesGetShaderApprox 
kUsesGetShaderApproxColor 

Function Documentation

void WrapAround ( TVector2 thePoint  )  [inline]
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