Public Member Functions | |
virtual void MCCOMAPI | GetPosition (TVector3 &position)=0 |
virtual void MCCOMAPI | SetPosition (TVector3 &position)=0 |
virtual void MCCOMAPI | SetSelection (boolean selected, boolean autoSelection=true, boolean selectAllUV=true)=0 |
virtual boolean MCCOMAPI | GetSelection (boolean useSymmetry=false)=0 |
virtual void MCCOMAPI | Delete (boolean preserveTopology=false)=0 |
virtual IEdge *MCCOMAPI | CreateEdge (I3DExVertex *v)=0 |
virtual IPolymesh *MCCOMAPI | GetPolymesh ()=0 |
virtual int32 MCCOMAPI | GetNbEdges ()=0 |
virtual IEdge *MCCOMAPI | GetEdge (int32 index)=0 |
virtual IEdge *MCCOMAPI | FindEdge (I3DExVertex *vertex)=0 |
Find if there is an edge between two vertices. | |
virtual void MCCOMAPI | SetHidden (boolean hidden)=0 |
virtual boolean MCCOMAPI | GetHidden () const =0 |
virtual void MCCOMAPI | SetUsed (boolean used)=0 |
virtual boolean MCCOMAPI | GetUsed ()=0 |
virtual void MCCOMAPI | MergeEdges ()=0 |
virtual void MCCOMAPI | SetBooleanClassification (const int32 classification)=0 |
virtual const int32 MCCOMAPI | GetBooleanClassification ()=0 |
virtual boolean MCCOMAPI | Weld (I3DExVertex *v, boolean keepUVs)=0 |
virtual IEdge *MCCOMAPI | Link (I3DExVertex *v)=0 |
virtual boolean MCCOMAPI | GetBestPlane (TVector3 &ii, TVector3 &jj, TVector3 &kk, TVector3 ¢er)=0 |
virtual void MCCOMAPI | GetNeighborVertices (TMCPtrArray< I3DExVertex > &vertices, boolean extended)=0 |
virtual boolean MCCOMAPI | GetBestPlane2 (TMCPtrArray< I3DExVertex > &vertices, TVector3 &ii, TVector3 &jj, TVector3 &kk, TVector3 ¢er)=0 |
virtual I3DExVertex *MCCOMAPI | CloneConjugate ()=0 |
virtual void MCCOMAPI | GetNormal (TVector3 &normal)=0 |
virtual void MCCOMAPI | GetNormal (TVector3 &normal, const int32 index)=0 |
virtual int32 MCCOMAPI | GetNormalCount ()=0 |
virtual void MCCOMAPI | SetIndex (int32 index)=0 |
virtual int32 MCCOMAPI | GetIndex ()=0 |
virtual void MCCOMAPI | GetName (char *name)=0 |
virtual void MCCOMAPI | SetName (char *name)=0 |
virtual int32 MCCOMAPI | GetUVCount ()=0 |
virtual int32 MCCOMAPI | AddUV (const TVector2 &uv)=0 |
virtual void MCCOMAPI | ClearUV ()=0 |
virtual int32 MCCOMAPI | RemoveUV (const int32 UVIndex, const int32 UVReplacement=0)=0 |
virtual const TVector2 &MCCOMAPI | GetUV (int32 index)=0 |
virtual void MCCOMAPI | SetUV (int32 index, const TVector2 &uv)=0 |
virtual boolean MCCOMAPI | IsUVSelected (int32 index)=0 |
virtual boolean MCCOMAPI | IsUVHidden (int32 index)=0 |
virtual void MCCOMAPI | SelectUV (int32 index, boolean select)=0 |
virtual void MCCOMAPI | SetCustomUVMode (int32 mode, int32 axis=-1)=0 |
virtual int32 MCCOMAPI | GetCustomUVMode (int32 axis)=0 |
virtual TVertexSkinInfo *MCCOMAPI | GetSkiningData () const =0 |
virtual void MCCOMAPI | SetSkiningData (const TVertexSkinInfo &skinInfo)=0 |
virtual void MCCOMAPI | SetSpecial (boolean special)=0 |
virtual void MCCOMAPI | SetUVUnfoldPinning (boolean pinning)=0 |
virtual boolean MCCOMAPI | GetUVUnfoldPinning () const =0 |
virtual void MCCOMAPI | SetNonDisplayedSpecial (boolean special)=0 |
virtual int32 MCCOMAPI | GetMorphAreaIndex () const =0 |
virtual void MCCOMAPI | SetMorphOffset (const int32 targetIndex, const TVector3 &offset)=0 |
Sets the morph offset for a given morph target index for this vertex. | |
virtual void MCCOMAPI | GetMorphOffset (const int32 targetIndex, TVector3 &offset)=0 |
Gets the morph offset for a given morph target index for this vertex. | |
virtual I3DExVertex *MCCOMAPI | GetSymmetricalVertex ()=0 |
Gets the symmetrical vertex if any in the mesh and if the symmetrical modeling is enabled. | |
virtual void MCCOMAPI | GetPositionWithOptions (TVector3 &outPosition, TVertexPrimSkinInfo *inMeshSkinInfo, const boolean inRecomputeCache) const =0 |
Gets the skinned position of the vertex. | |
virtual const TMCPoint &MCCOMAPI | GetOriginIndexInFigure () const =0 |
virtual void MCCOMAPI | GetPositionWithMorphs (const TMorphIDList *morphsToApply, boolean showMorphs, TVector3 &outPosition) const =0 |
Gets the regular position of the vertex or the morphed position if applicable. |
This interface can be used to access a vertex inside a vertex primitive.
virtual int32 MCCOMAPI I3DExVertex::AddUV | ( | const TVector2 & | uv | ) | [pure virtual] |
Adds new uv coordinates (texture coordinates) on this vertex.
uv | Value of the uv to add. |
virtual void MCCOMAPI I3DExVertex::ClearUV | ( | ) | [pure virtual] |
Clear the UV list on this vertex. Important: this method does not clean the reference to the UV list in the surrounding polygons.
virtual I3DExVertex* MCCOMAPI I3DExVertex::CloneConjugate | ( | ) | [pure virtual] |
virtual IEdge* MCCOMAPI I3DExVertex::CreateEdge | ( | I3DExVertex * | v | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::Delete | ( | boolean | preserveTopology = false |
) | [pure virtual] |
virtual IEdge* MCCOMAPI I3DExVertex::FindEdge | ( | I3DExVertex * | vertex | ) | [pure virtual] |
Find if there is an edge between two vertices.
virtual boolean MCCOMAPI I3DExVertex::GetBestPlane | ( | TVector3 & | ii, | |
TVector3 & | jj, | |||
TVector3 & | kk, | |||
TVector3 & | center | |||
) | [pure virtual] |
virtual boolean MCCOMAPI I3DExVertex::GetBestPlane2 | ( | TMCPtrArray< I3DExVertex > & | vertices, | |
TVector3 & | ii, | |||
TVector3 & | jj, | |||
TVector3 & | kk, | |||
TVector3 & | center | |||
) | [pure virtual] |
virtual const int32 MCCOMAPI I3DExVertex::GetBooleanClassification | ( | ) | [pure virtual] |
virtual int32 MCCOMAPI I3DExVertex::GetCustomUVMode | ( | int32 | axis | ) | [pure virtual] |
Gets the mode for the default uvs (custom or calculated)
virtual IEdge* MCCOMAPI I3DExVertex::GetEdge | ( | int32 | index | ) | [pure virtual] |
virtual boolean MCCOMAPI I3DExVertex::GetHidden | ( | ) | const [pure virtual] |
virtual int32 MCCOMAPI I3DExVertex::GetIndex | ( | ) | [pure virtual] |
virtual int32 MCCOMAPI I3DExVertex::GetMorphAreaIndex | ( | ) | const [pure virtual] |
virtual void MCCOMAPI I3DExVertex::GetMorphOffset | ( | const int32 | targetIndex, | |
TVector3 & | offset | |||
) | [pure virtual] |
Gets the morph offset for a given morph target index for this vertex.
virtual void MCCOMAPI I3DExVertex::GetName | ( | char * | name | ) | [pure virtual] |
virtual int32 MCCOMAPI I3DExVertex::GetNbEdges | ( | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::GetNeighborVertices | ( | TMCPtrArray< I3DExVertex > & | vertices, | |
boolean | extended | |||
) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::GetNormal | ( | TVector3 & | normal, | |
const int32 | index | |||
) | [pure virtual] |
Returns the ieme normal on the vertex.
normal | The vector of the normal that is returned. | |
index | The index of the normal (0<= index < GetNormalCount()) |
virtual void MCCOMAPI I3DExVertex::GetNormal | ( | TVector3 & | normal | ) | [pure virtual] |
Returns the average of all the normals on this vertex
virtual int32 MCCOMAPI I3DExVertex::GetNormalCount | ( | ) | [pure virtual] |
Returns the number of normals on this vertex ( == smoother count )
virtual const TMCPoint& MCCOMAPI I3DExVertex::GetOriginIndexInFigure | ( | ) | const [pure virtual] |
virtual IPolymesh* MCCOMAPI I3DExVertex::GetPolymesh | ( | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::GetPosition | ( | TVector3 & | position | ) | [pure virtual] |
Returns the position of the vertex.
virtual void MCCOMAPI I3DExVertex::GetPositionWithMorphs | ( | const TMorphIDList * | morphsToApply, | |
boolean | showMorphs, | |||
TVector3 & | outPosition | |||
) | const [pure virtual] |
Gets the regular position of the vertex or the morphed position if applicable.
virtual void MCCOMAPI I3DExVertex::GetPositionWithOptions | ( | TVector3 & | outPosition, | |
TVertexPrimSkinInfo * | inMeshSkinInfo, | |||
const boolean | inRecomputeCache | |||
) | const [pure virtual] |
Gets the skinned position of the vertex.
Returns true if the vertex is selected.
virtual TVertexSkinInfo* MCCOMAPI I3DExVertex::GetSkiningData | ( | ) | const [pure virtual] |
Returns the information related to the skinning of this vertex
virtual I3DExVertex* MCCOMAPI I3DExVertex::GetSymmetricalVertex | ( | ) | [pure virtual] |
Gets the symmetrical vertex if any in the mesh and if the symmetrical modeling is enabled.
virtual boolean MCCOMAPI I3DExVertex::GetUsed | ( | ) | [pure virtual] |
Returns the Used flag status. This flag can be set On or Off with SetUsed
virtual const TVector2& MCCOMAPI I3DExVertex::GetUV | ( | int32 | index | ) | [pure virtual] |
Returns the value of the uv (texture coordinates) of the vertex
index | index of the uv coordinates to set (a vertex can have several) |
virtual int32 MCCOMAPI I3DExVertex::GetUVCount | ( | ) | [pure virtual] |
Returns the number of UV stored on this vertex
virtual boolean MCCOMAPI I3DExVertex::GetUVUnfoldPinning | ( | ) | const [pure virtual] |
Gets the value of the flag 'UV unfold pinning point' of the vertex
virtual boolean MCCOMAPI I3DExVertex::IsUVHidden | ( | int32 | index | ) | [pure virtual] |
Returns the visibility state of the given uv.
virtual boolean MCCOMAPI I3DExVertex::IsUVSelected | ( | int32 | index | ) | [pure virtual] |
Returns the selection state of the given uv.
virtual IEdge* MCCOMAPI I3DExVertex::Link | ( | I3DExVertex * | v | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::MergeEdges | ( | ) | [pure virtual] |
virtual int32 MCCOMAPI I3DExVertex::RemoveUV | ( | const int32 | UVIndex, | |
const int32 | UVReplacement = 0 | |||
) | [pure virtual] |
Removes an UV from the list. The last element of the list will be copy in place of the removed UV => order in the UV list is modified. The references to the removed index in the polygons arround are set to the UVReplacement index.
UVIndex | the UV to be removed | |
UVReplacement | the new index for the surrounding polygons. |
virtual void MCCOMAPI I3DExVertex::SelectUV | ( | int32 | index, | |
boolean | select | |||
) | [pure virtual] |
Selects the uv.
virtual void MCCOMAPI I3DExVertex::SetBooleanClassification | ( | const int32 | classification | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::SetCustomUVMode | ( | int32 | mode, | |
int32 | axis = -1 | |||
) | [pure virtual] |
Sets the mode for the default uvs (custom or calculated)
mode | the new uv mode | |
axis | the axis (-1 means both) |
virtual void MCCOMAPI I3DExVertex::SetHidden | ( | boolean | hidden | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::SetIndex | ( | int32 | index | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::SetMorphOffset | ( | const int32 | targetIndex, | |
const TVector3 & | offset | |||
) | [pure virtual] |
Sets the morph offset for a given morph target index for this vertex.
virtual void MCCOMAPI I3DExVertex::SetName | ( | char * | name | ) | [pure virtual] |
virtual void MCCOMAPI I3DExVertex::SetNonDisplayedSpecial | ( | boolean | special | ) | [pure virtual] |
Sets the value of the flag 'special non-displayed' of the vertex. The non- displayed special vertex is a vertex that can be found at the primitive level and that's not visible on the screen ( as opposed to the special vertex who appears yellow on the mesh )
virtual void MCCOMAPI I3DExVertex::SetPosition | ( | TVector3 & | position | ) | [pure virtual] |
Sets the position of the vertex.
virtual void MCCOMAPI I3DExVertex::SetSelection | ( | boolean | selected, | |
boolean | autoSelection = true , |
|||
boolean | selectAllUV = true | |||
) | [pure virtual] |
Select or unselect the vertex. Depending on the mode used, edges around can be selected
selected | True to select, false to deselect | |
autoSelection | True to complete the selection | |
selectAllUV | True is all uv should be selected |
virtual void MCCOMAPI I3DExVertex::SetSkiningData | ( | const TVertexSkinInfo & | skinInfo | ) | [pure virtual] |
Sets the skining info on a vertex. The vertex primitive is supposed to be attached to a skeleton
virtual void MCCOMAPI I3DExVertex::SetSpecial | ( | boolean | special | ) | [pure virtual] |
Sets the value of the flag 'special' of the vertex
special | Value to be set. |
virtual void MCCOMAPI I3DExVertex::SetUsed | ( | boolean | used | ) | [pure virtual] |
Set On or Off a flag in the vertex. The flag status can then be checked with GetUsed
virtual void MCCOMAPI I3DExVertex::SetUV | ( | int32 | index, | |
const TVector2 & | uv | |||
) | [pure virtual] |
Sets the value of the uv (texture coordinates) of the vertex
index | index of the uv coordinates to set (a vertex can have several) | |
uv | The new uv coordinates. |
virtual void MCCOMAPI I3DExVertex::SetUVUnfoldPinning | ( | boolean | pinning | ) | [pure virtual] |
Sets the value of the flag 'UV unfold pinning point' of the vertex
special | Value to be set. |
virtual boolean MCCOMAPI I3DExVertex::Weld | ( | I3DExVertex * | v, | |
boolean | keepUVs | |||
) | [pure virtual] |