List of all members.
Detailed Description
Basic Force class. Derive from this for a default implementation of an I3DExForce.
- See also:
- I3DExForce
Constructor & Destructor Documentation
TBasicForce::TBasicForce |
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TBasicForce::~TBasicForce |
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Member Function Documentation
Returns the force applied to an object in a given state (the force can depend position, speed, ...)
- Parameters:
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| inPhysicalState | State of the object to which the force is applied |
| outForce | Force that is applied to this object in global coordinates |
| outTorque | Torque that is applied to this object in global coordinates |
- Returns:
- MC_S_OK if succeeded.
Implements I3DExForce.
void TBasicForce::RefreshTimeBasedData |
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virtual boolean MCCOMAPI TBasicForce::WillApplyForce |
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Returns true if this for applies a force (by opposition to torque)
Implements I3DExForce.
virtual boolean MCCOMAPI TBasicForce::WillApplyTorque |
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Returns true if this for applies a torque (by opposition to force)
Implements I3DExForce.
The documentation for this class was generated from the following file: