I3DRenderStatistics Struct Reference
[External Interfaces]
List of all members.
Detailed Description
Represents the abstraction of the rendering statistics. You can derive your own class from this interface to implement rendering statistics for your final renderer. See I3DExFinalRenderer::GetRenderStatistics().
Member Function Documentation
virtual void MCCOMAPI I3DRenderStatistics::Clone |
( |
I3DRenderStatistics ** |
clone |
) |
[pure virtual] |
Makes a copy of the rendering statistics.
- Parameters:
-
| clone | A pointer to the copy. |
virtual void* MCCOMAPI I3DRenderStatistics::GetDataBuffer |
( |
|
) |
[pure virtual] |
Returns a pointer to the parameter map of the rendering statistics. See GetResID().
virtual int32 MCCOMAPI I3DRenderStatistics::GetParamsBufferSize |
( |
|
) |
const [pure virtual] |
returns the size of the buffer based on the C code (eg sizeof(fPmap)) so that the application can check the calculated pmap size
virtual int16 MCCOMAPI I3DRenderStatistics::GetResID |
( |
|
) |
[pure virtual] |
Return the resource ID of the parameter map and view associated with these rendering statistics.
The documentation for this struct was generated from the following file: