I3DShAtmosphericShader Struct Reference
[Shell Interfaces]
List of all members.
Detailed Description
There are two interfaces to access a component: The shell interface (ISh. or I3DSh.) and the external interface (IEx. or I3DEx.) . You can get one from the other using QueryInterface.
Whenever it is possible you should use the Shell interface to access the component because the Shell will make sure that the parameter map of the external component is valid. This is especially important if the component is animated. For more information on components see the Overview of the SDK.
To access the Atmosphere, you should use I3DShEnvironment to make sure that it is properly validated.
Member Function Documentation
virtual void MCCOMAPI I3DShAtmosphericShader::EndRender |
( |
|
) |
[pure virtual] |
Will be called after each rendering frame
- Parameters:
-
| info | The info about the sun or moon light position, color... |
| lightType | kMoonLight or kSunLight |
virtual void MCCOMAPI I3DShAtmosphericShader::GetScene |
( |
I3DShScene ** |
scene |
) |
[pure virtual] |
Returns the scene that contains this Atmosphere.
virtual void MCCOMAPI I3DShAtmosphericShader::PrepareRender |
( |
|
) |
[pure virtual] |
Will be called before each rendering frame
- Parameters:
-
| info | The info about the sun or moon light position, color... |
| lightType | kMoonLight or kSunLight |
The documentation for this struct was generated from the following file: