CombineFlagsWith(ShadingFlags &flags) | ShadingFlags | [inline] |
fChangesNormal | ShadingFlags | |
fConstantChannelsMask | ShadingFlags | |
fNeedsColor | ShadingFlags | |
fNeedsIsoUV | ShadingFlags | |
fNeedsNormal | ShadingFlags | |
fNeedsNormalDerivative | ShadingFlags | |
fNeedsNormalLoc | ShadingFlags | |
fNeedsNormalLocDerivative | ShadingFlags | |
fNeedsPixelRatio | ShadingFlags | |
fNeedsPoint | ShadingFlags | |
fNeedsPointLoc | ShadingFlags | |
fNeedsUV | ShadingFlags | |
fUVSpaceShaders | ShadingFlags | |
operator delete(void *block) | TMCObject | |
operator delete(void *, void *) | TMCObject | [inline] |
operator delete[](void *block) | TMCObject | |
operator new(MCSize byteCount) | TMCObject | |
operator new(MCSize, void *__Pointer) | TMCObject | [inline] |
operator new[](MCSize byteCount) | TMCObject | |
operator=(const TMCObject &) | TMCObject | [inline] |
ShadingFlags() | ShadingFlags | [inline] |