AddRef()=0 | IMCUnknown | [pure virtual] |
EndRender()=0 | I3DShAtmosphericShader | [pure virtual] |
GetLightInfo(TAtmosphericLightInfo &info, EAtmosphericLightType lightType)=0 | I3DShAtmosphericShader | [pure virtual] |
GetScene(I3DShScene **scene)=0 | I3DShAtmosphericShader | [pure virtual] |
PrepareRender()=0 | I3DShAtmosphericShader | [pure virtual] |
QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
Release()=0 | IMCUnknown | [pure virtual] |
SetLightInfo(TAtmosphericLightInfo &info, EAtmosphericLightType lightType)=0 | I3DShAtmosphericShader | [pure virtual] |