MeshDataStructure::TMesh Member List

This is the complete list of members for MeshDataStructure::TMesh, including all inherited members.
AddEdge(const int32 vertexIndex0, const int32 vertexIndex1, boolean creased)MeshDataStructure::TMesh
AddEdgeLowLevel(TIndex2 &vertices, const boolean creased)MeshDataStructure::TMesh
AddOnePolygon()MeshDataStructure::TMesh [protected, virtual]
AddPolygon(const TMCArray< TVertexUV > &vertices, const TMCArray< boolean > &edgeCrease, const int32 shadingDomainID, const boolean hidden)MeshDataStructure::TMesh
AddPolygon(const TMCArray< TVertexUV > &vertices, const int32 shadingDomainID, const boolean hidden)MeshDataStructure::TMesh
AddPolygon(const TMCArray< TVertexUV > &vertices, const TMCArray< int32 > &edges, const int32 shadingDomainID, const boolean hidden)MeshDataStructure::TMesh
AddPolygonLowLevel(const TMCArray< TVertexUV > &vertices, const int32 shadingDomainID, const boolean hidden)MeshDataStructure::TMesh [protected]
AddQuad(const TMCArray< TVertexUV > &verticesUV, const TMCArray< boolean > &edgeCrease, const int32 shadingDomainID, const boolean hidden)MeshDataStructure::TMesh
AllocateBarycentricCoordinates(boolean allocate)MeshDataStructure::TMesh
AllocateEdges(int32 edgeCount)MeshDataStructure::TMesh
AllocatePolygons(int32 polygonCount)MeshDataStructure::TMesh [virtual]
AllocateVertexColors()MeshDataStructure::TMesh
AllocateVertices(uint32 vertexCount, boolean allocateEdges, boolean allocatePolygons, boolean allocateUVs, boolean allocateNormals)MeshDataStructure::TMesh [virtual]
BuildMesh(const FacetMesh *facetMesh)MeshDataStructure::TMesh
BuildMesh(const TFaceSet *faceSet)MeshDataStructure::TMesh
CopyVertices(const TMesh &fromMesh)MeshDataStructure::TMesh [virtual]
CreaseEdges(const real smoothingAngle)MeshDataStructure::TMesh
CreateFacetMesh(FacetMesh **outMesh, boolean needsUV, boolean needsFacetColors, boolean needsVertexColors)MeshDataStructure::TMesh
fDeletedEdgesMeshDataStructure::TMesh [protected]
fDeletedPolygonsMeshDataStructure::TMesh [protected]
fEdgesMeshDataStructure::TMesh [protected]
fNormalsValidMeshDataStructure::TMesh [protected]
fPolygonsMeshDataStructure::TMesh [protected]
fQuadsMeshDataStructure::TMesh [protected]
fVerticesMeshDataStructure::TMesh [protected]
fWrappingMeshDataStructure::TMesh [protected]
GenerateNormals()MeshDataStructure::TMesh
GetEdge(uint32 edgeIndex) const MeshDataStructure::TMesh [inline]
GetEdge(uint32 edgeIndex)MeshDataStructure::TMesh [inline]
GetEdgeCount() const MeshDataStructure::TMesh [inline]
GetEdges()MeshDataStructure::TMesh [inline]
GetEdges() const MeshDataStructure::TMesh [inline]
GetPolygon(uint32 polygonIndex)MeshDataStructure::TMesh [inline]
GetPolygon(uint32 polygonIndex) const MeshDataStructure::TMesh [inline]
GetPolygonCount() const MeshDataStructure::TMesh [inline]
GetPolygons()MeshDataStructure::TMesh [inline]
GetQuad(uint32 quadIndex)MeshDataStructure::TMesh [inline]
GetQuad(uint32 quadIndex) const MeshDataStructure::TMesh [inline]
GetQuadCount() const MeshDataStructure::TMesh [inline]
GetQuads()MeshDataStructure::TMesh [inline]
GetVertex(uint32 vertexIndex)MeshDataStructure::TMesh [inline]
GetVertex(uint32 vertexIndex) const MeshDataStructure::TMesh [inline]
GetVertexCount() const MeshDataStructure::TMesh [inline]
GetVertices()MeshDataStructure::TMesh [inline]
GetVertices() const MeshDataStructure::TMesh [inline]
GetWrapping()MeshDataStructure::TMesh [inline]
HarmonizePolygonsUVs()MeshDataStructure::TMesh
HarmonizeQuadsUVs()MeshDataStructure::TMesh
HasBarycentricCoordinates() const MeshDataStructure::TMesh [inline]
InvalidateNormals()MeshDataStructure::TMesh
operator delete(void *block)TMCObject
operator delete(void *, void *)TMCObject [inline]
operator delete[](void *block)TMCObject
operator new(MCSize byteCount)TMCObject
operator new(MCSize, void *__Pointer)TMCObject [inline]
operator new[](MCSize byteCount)TMCObject
operator=(const TMCObject &)TMCObject [inline]
RemoveEdge(const int32 edgeIndex)MeshDataStructure::TMesh
RemovePolygon(const int32 polygonIndex)MeshDataStructure::TMesh
SetEdgeCount(int32 edgeCount)MeshDataStructure::TMesh [inline]
SetVertex(int32 index, const TVector3 &position, const TMCClassArray< TVector2 > &uv, int32 edgeCount)MeshDataStructure::TMesh
SetWrapping(boolean wrapU, boolean wrapV)MeshDataStructure::TMesh [inline]
SwapPolygonArray()MeshDataStructure::TMesh
TMesh()MeshDataStructure::TMesh
TriangulateMesh()MeshDataStructure::TMesh
~TMesh()MeshDataStructure::TMesh [virtual]
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