I3DExLightsource Member List
This is the complete list of members for
I3DExLightsource, including all inherited members.
AddRef()=0 | IMCUnknown | [pure virtual] |
ForEachShadowBuffer(ForEachShadowBufferCallback proc, void *priv)=0 | I3DExLightsource | [pure virtual] |
GetColor(const TVector3 &point, const TVector3 &direction, const real distance, TMCColorRGB &result, real &ShadowIntensity)=0 | I3DExLightsource | [pure virtual] |
GetDirection(const TVector3 &point, TVector3 &resultDirection, real &resultDistance)=0 | I3DExLightsource | [pure virtual] |
GetLightInfo(boolean &hasLightCone, boolean &hasLightSphere, real &halfAngle, TTransform3D &transform)=0 | I3DExLightsource | [pure virtual] |
GetLightParameter(int32 keyword, void *parameter)=0 | I3DExLightsource | [pure virtual] |
GetNewTrace(int16 *nb)=0 | I3DExLightsource | [pure virtual] |
GetPrimitiveID()=0 | I3DExLightsource | [pure virtual] |
GetRandomRay(int32 regionIndex, Ray3D &ray) const =0 | I3DExLightsource | [pure virtual] |
GetScalingFactor() const =0 | I3DExLightsource | [pure virtual] |
GetShadowBuffer(int32 bufferIndex, I3DShCamera **camera, TBBox2D &uvBox) const =0 | I3DExLightsource | [pure virtual] |
GetShadowBufferCount() const =0 | I3DExLightsource | [pure virtual] |
GetStandardLight(TStandardLight &light) const =0 | I3DExLightsource | [pure virtual] |
GetUVfromDirection(TVector2 &uv, const TVector3 &direction) const =0 | I3DExLightsource | [pure virtual] |
InitSampling(const TBBox3D &sceneBoundingBox, real &solidAngle, int32 ®ionCount)=0 | I3DExLightsource | [pure virtual] |
IsVisibleInPerspective()=0 | I3DExLightsource | [pure virtual] |
QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
Release()=0 | IMCUnknown | [pure virtual] |
SetScalingFactor(real32 inValue)=0 | I3DExLightsource | [pure virtual] |
SetTransform(TTransform3D *transform)=0 | I3DExLightsource | [pure virtual] |
UpdateAtmosphere(I3DShScene *inScene)=0 | I3DExLightsource | [pure virtual] |
UpdateLightRadius(const real radiusFromShadowFeature) const =0 | I3DExLightsource | [pure virtual] |