NameUtilities.h File Reference

Functions

void GetUniqueTreeNameByBaseName (I3DShScene *inSceneContext, TMCString &inBaseName, TMCString &outUniqueName)
void GetUniqueMasterObjectNameByBaseName (I3DShScene *inSceneContext, TMCString &inBaseName, TMCString &outUniqueName)
void GetUniqueMasterShaderNameByBaseName (I3DShScene *inSceneContext, TMCString &inBaseName, TMCString &outUniqueName)
void GetUniqueName (TMCClassArray< TMCDynamicString > &inNameContext, TMCString &inBaseName, TMCString &outUniqueName, const int32 maxLenght)
void MakeNumberedName (const TMCString &unnumberedName, const int32 number, TMCString &outName)
int32 GetNumber (const TMCString &name)
void GetUnnumberedName (const TMCString &name, TMCString &outname)
void MakeNumberedNameWithParenthesis (const TMCString &unnumberedName, const int32 number, TMCString &outName)
int32 GetNumberWithParenthesis (const TMCString &name)
void GetUnnumberedNameWithParenthesis (const TMCString &name, TMCString &outname)

Function Documentation

int32 GetNumber ( const TMCString name  ) 
int32 GetNumberWithParenthesis ( const TMCString name  ) 
void GetUniqueMasterObjectNameByBaseName ( I3DShScene inSceneContext,
TMCString inBaseName,
TMCString outUniqueName 
)
void GetUniqueMasterShaderNameByBaseName ( I3DShScene inSceneContext,
TMCString inBaseName,
TMCString outUniqueName 
)
void GetUniqueName ( TMCClassArray< TMCDynamicString > &  inNameContext,
TMCString inBaseName,
TMCString outUniqueName,
const int32  maxLenght 
)
void GetUniqueTreeNameByBaseName ( I3DShScene inSceneContext,
TMCString inBaseName,
TMCString outUniqueName 
)
void GetUnnumberedName ( const TMCString name,
TMCString outname 
)
void GetUnnumberedNameWithParenthesis ( const TMCString name,
TMCString outname 
)
void MakeNumberedName ( const TMCString unnumberedName,
const int32  number,
TMCString outName 
)
void MakeNumberedNameWithParenthesis ( const TMCString unnumberedName,
const int32  number,
TMCString outName 
)
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