I3DShPolygonArray Struct Reference
[Shell Interfaces]
List of all members.
Public Member Functions |
virtual MCCOMErr MCCOMAPI | Init (uint32 uCount, uint32 vCount, boolean uClosed, boolean vClosed)=0 |
virtual MCCOMErr MCCOMAPI | MeshSetVertex (uint32 uIndex, uint32 vIndex, TVector3 *vertex, TVector3 *normal)=0 |
virtual MCCOMErr MCCOMAPI | MeshGetVertex (uint32 uIndex, uint32 vIndex, TVector3 *vertex, TVector3 *normal)=0 |
virtual MCCOMErr MCCOMAPI | MeshSetU (uint32 uIndex, real uValue)=0 |
virtual MCCOMErr MCCOMAPI | MeshSetV (uint32 vIndex, real vValue)=0 |
virtual MCCOMErr MCCOMAPI | MeshGetU (uint32 uIndex, real *uValue)=0 |
virtual MCCOMErr MCCOMAPI | MeshGetV (uint32 vIndex, real *vValue)=0 |
virtual MCCOMErr MCCOMAPI | MeshCalcUV ()=0 |
virtual MCCOMErr MCCOMAPI | MeshCalcNormals (boolean smooth)=0 |
virtual MCCOMErr MCCOMAPI | GetSize (uint32 &uCount, uint32 &vCount, boolean &uClosed, boolean &vClosed)=0 |
Detailed Description
- Deprecated:
I3DShPolygonArray is a regular array of 3D points and normals. Other interfaces supported: I3DShObject, I3DShPrimitive
Member Function Documentation
virtual MCCOMErr MCCOMAPI I3DShPolygonArray::MeshCalcNormals |
( |
boolean |
smooth |
) |
[pure virtual] |
virtual MCCOMErr MCCOMAPI I3DShPolygonArray::MeshCalcUV |
( |
|
) |
[pure virtual] |
virtual MCCOMErr MCCOMAPI I3DShPolygonArray::MeshGetU |
( |
uint32 |
uIndex, |
|
|
real * |
uValue | |
|
) |
| | [pure virtual] |
virtual MCCOMErr MCCOMAPI I3DShPolygonArray::MeshGetV |
( |
uint32 |
vIndex, |
|
|
real * |
vValue | |
|
) |
| | [pure virtual] |
virtual MCCOMErr MCCOMAPI I3DShPolygonArray::MeshSetU |
( |
uint32 |
uIndex, |
|
|
real |
uValue | |
|
) |
| | [pure virtual] |
virtual MCCOMErr MCCOMAPI I3DShPolygonArray::MeshSetV |
( |
uint32 |
vIndex, |
|
|
real |
vValue | |
|
) |
| | [pure virtual] |
The documentation for this struct was generated from the following file: