SetVerticesCount(int32 count)=0 | IVertexCallback | [pure virtual] |
Vertex(I3DExVertex *vertex)=0 | IVertexCallback | [pure virtual] |
VertexPosition(const TVector3 &position)=0 | IVertexCallback | [pure virtual] |
WantsVertexPosition(EFacetMeshType &outMeshType)=0 | IVertexCallback | [pure virtual] |