Functions | |
void | CreateShadowBuffer (IShChannel **zBuffer, TTransform3D globalToCamera, I3DShCamera *camera, const I3DShLightsource *light, TBBox2D &uvBox, I3DShScene *scene, uint32 resolution, uint32 blur=0, boolean useAverageZ=false) |
void | CreateCameraFromLight (I3DShCamera **camera, TBBox2D &uvBox, TTransform3D &transform, real halfAngle) |
void CreateCameraFromLight | ( | I3DShCamera ** | camera, | |
TBBox2D & | uvBox, | |||
TTransform3D & | transform, | |||
real | halfAngle | |||
) |
void CreateShadowBuffer | ( | IShChannel ** | zBuffer, | |
TTransform3D | globalToCamera, | |||
I3DShCamera * | camera, | |||
const I3DShLightsource * | light, | |||
TBBox2D & | uvBox, | |||
I3DShScene * | scene, | |||
uint32 | resolution, | |||
uint32 | blur = 0 , |
|||
boolean | useAverageZ = false | |||
) |