Public Member Functions | |
virtual void MCCOMAPI | SetupNewScene ()=0 |
virtual void MCCOMAPI | SetTreeRoot (I3DShTreeElement *tree, I3DShScene *scene)=0 |
virtual void MCCOMAPI | GetEngineForces (TMCPtrArray< I3DShTreeElement > &forces)=0 |
virtual void MCCOMAPI I3DShPhysicsEngine::GetEngineForces | ( | TMCPtrArray< I3DShTreeElement > & | forces | ) | [pure virtual] |
virtual void MCCOMAPI I3DShPhysicsEngine::SetTreeRoot | ( | I3DShTreeElement * | tree, | |
I3DShScene * | scene | |||
) | [pure virtual] |
virtual void MCCOMAPI I3DShPhysicsEngine::SetupNewScene | ( | ) | [pure virtual] |