AddForce(I3DExPhysicForce *const force)=0 | I3DExPhysicsBody | [pure virtual] |
AddRef()=0 | IMCUnknown | [pure virtual] |
ClearForces()=0 | I3DExPhysicsBody | [pure virtual] |
GeometryModified()=0 | I3DExRigidBody | [pure virtual] |
GetGeometry()=0 | I3DExRigidBody | [pure virtual] |
GetTransform(TVector3d &position, TUnitQuaterniond &orientation)=0 | I3DExRigidBody | [pure virtual] |
IsStatic() const =0 | I3DExRigidBody | [pure virtual] |
QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
Release()=0 | IMCUnknown | [pure virtual] |
SetAngularVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
SetBounciness(real bounce)=0 | I3DExPhysicsBody | [pure virtual] |
SetCollide(boolean collide)=0 | I3DExPhysicsBody | [pure virtual] |
SetDensity(real density)=0 | I3DExPhysicsBody | [pure virtual] |
SetFrictionCoefficient(real frictionCoef)=0 | I3DExPhysicsBody | [pure virtual] |
SetGeometry(I3DExGeometry *geometry)=0 | I3DExRigidBody | [pure virtual] |
SetTransform(const TVector3d &position, const TUnitQuaterniond &orientation)=0 | I3DExRigidBody | [pure virtual] |
SetVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |