, including all inherited members.
| AddEdge(const int32 vertexIndex0, const int32 vertexIndex1, boolean creased) | MeshDataStructure::TMesh | |
| AddEdgeLowLevel(TIndex2 &vertices, const boolean creased) | MeshDataStructure::TMesh | |
| AddOnePolygon() | MeshDataStructure::TMesh | [protected, virtual] |
| AddPolygon(const TMCArray< TVertexUV > &vertices, const TMCArray< boolean > &edgeCrease, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
| AddPolygon(const TMCArray< TVertexUV > &vertices, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
| AddPolygon(const TMCArray< TVertexUV > &vertices, const TMCArray< int32 > &edges, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
| AddPolygonLowLevel(const TMCArray< TVertexUV > &vertices, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | [protected] |
| AddQuad(const TMCArray< TVertexUV > &verticesUV, const TMCArray< boolean > &edgeCrease, const int32 shadingDomainID, const boolean hidden) | MeshDataStructure::TMesh | |
| AllocateBarycentricCoordinates(boolean allocate) | MeshDataStructure::TMesh | |
| AllocateEdges(int32 edgeCount) | MeshDataStructure::TMesh | |
| AllocatePolygons(int32 polygonCount) | MeshDataStructure::TMesh | [virtual] |
| AllocateVertexColors() | MeshDataStructure::TMesh | |
| AllocateVertices(uint32 vertexCount, boolean allocateEdges, boolean allocatePolygons, boolean allocateUVs, boolean allocateNormals) | MeshDataStructure::TMesh | [virtual] |
| BuildMesh(const FacetMesh *facetMesh) | MeshDataStructure::TMesh | |
| BuildMesh(const TFaceSet *faceSet) | MeshDataStructure::TMesh | |
| CopyVertices(const TMesh &fromMesh) | MeshDataStructure::TMesh | [virtual] |
| CreaseEdges(const real smoothingAngle) | MeshDataStructure::TMesh | |
| CreateFacetMesh(FacetMesh **outMesh, boolean needsUV, boolean needsFacetColors, boolean needsVertexColors) | MeshDataStructure::TMesh | |
| fDeletedEdges | MeshDataStructure::TMesh | [protected] |
| fDeletedPolygons | MeshDataStructure::TMesh | [protected] |
| fEdges | MeshDataStructure::TMesh | [protected] |
| fNormalsValid | MeshDataStructure::TMesh | [protected] |
| fPolygons | MeshDataStructure::TMesh | [protected] |
| fQuads | MeshDataStructure::TMesh | [protected] |
| fVertices | MeshDataStructure::TMesh | [protected] |
| fWrapping | MeshDataStructure::TMesh | [protected] |
| GenerateNormals() | MeshDataStructure::TMesh | |
| GetEdge(uint32 edgeIndex) const | MeshDataStructure::TMesh | [inline] |
| GetEdge(uint32 edgeIndex) | MeshDataStructure::TMesh | [inline] |
| GetEdgeCount() const | MeshDataStructure::TMesh | [inline] |
| GetEdges() | MeshDataStructure::TMesh | [inline] |
| GetEdges() const | MeshDataStructure::TMesh | [inline] |
| GetPolygon(uint32 polygonIndex) | MeshDataStructure::TMesh | [inline] |
| GetPolygon(uint32 polygonIndex) const | MeshDataStructure::TMesh | [inline] |
| GetPolygonCount() const | MeshDataStructure::TMesh | [inline] |
| GetPolygons() | MeshDataStructure::TMesh | [inline] |
| GetQuad(uint32 quadIndex) | MeshDataStructure::TMesh | [inline] |
| GetQuad(uint32 quadIndex) const | MeshDataStructure::TMesh | [inline] |
| GetQuadCount() const | MeshDataStructure::TMesh | [inline] |
| GetQuads() | MeshDataStructure::TMesh | [inline] |
| GetVertex(uint32 vertexIndex) | MeshDataStructure::TMesh | [inline] |
| GetVertex(uint32 vertexIndex) const | MeshDataStructure::TMesh | [inline] |
| GetVertexCount() const | MeshDataStructure::TMesh | [inline] |
| GetVertices() | MeshDataStructure::TMesh | [inline] |
| GetVertices() const | MeshDataStructure::TMesh | [inline] |
| GetWrapping() | MeshDataStructure::TMesh | [inline] |
| HarmonizePolygonsUVs() | MeshDataStructure::TMesh | |
| HarmonizeQuadsUVs() | MeshDataStructure::TMesh | |
| HasBarycentricCoordinates() const | MeshDataStructure::TMesh | [inline] |
| InvalidateNormals() | MeshDataStructure::TMesh | |
| operator delete(void *block) | TMCObject | |
| operator delete(void *, void *) | TMCObject | [inline] |
| operator delete[](void *block) | TMCObject | |
| operator new(MCSize byteCount) | TMCObject | |
| operator new(MCSize, void *__Pointer) | TMCObject | [inline] |
| operator new[](MCSize byteCount) | TMCObject | |
| operator=(const TMCObject &) | TMCObject | [inline] |
| RemoveEdge(const int32 edgeIndex) | MeshDataStructure::TMesh | |
| RemovePolygon(const int32 polygonIndex) | MeshDataStructure::TMesh | |
| SetEdgeCount(int32 edgeCount) | MeshDataStructure::TMesh | [inline] |
| SetVertex(int32 index, const TVector3 &position, const TMCClassArray< TVector2 > &uv, int32 edgeCount) | MeshDataStructure::TMesh | |
| SetWrapping(boolean wrapU, boolean wrapV) | MeshDataStructure::TMesh | [inline] |
| SwapPolygonArray() | MeshDataStructure::TMesh | |
| TMesh() | MeshDataStructure::TMesh | |
| TriangulateMesh() | MeshDataStructure::TMesh | |
| ~TMesh() | MeshDataStructure::TMesh | [virtual] |