| AddForce(I3DExPhysicForce *const force)=0 | I3DExPhysicsBody | [pure virtual] |
| AddRef()=0 | IMCUnknown | [pure virtual] |
| ClearForces()=0 | I3DExPhysicsBody | [pure virtual] |
| QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
| Release()=0 | IMCUnknown | [pure virtual] |
| SetAngularVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
| SetBounciness(real bounce)=0 | I3DExPhysicsBody | [pure virtual] |
| SetCollide(boolean collide)=0 | I3DExPhysicsBody | [pure virtual] |
| SetDensity(real density)=0 | I3DExPhysicsBody | [pure virtual] |
| SetFrictionCoefficient(real frictionCoef)=0 | I3DExPhysicsBody | [pure virtual] |
| SetVelocity(const TVector3d &velocity)=0 | I3DExPhysicsBody | [pure virtual] |
1.6.3