| AddRef()=0 | IMCUnknown | [pure virtual] |
| EndRender()=0 | I3DShAtmosphericShader | [pure virtual] |
| GetLightInfo(TAtmosphericLightInfo &info, EAtmosphericLightType lightType)=0 | I3DShAtmosphericShader | [pure virtual] |
| GetScene(I3DShScene **scene)=0 | I3DShAtmosphericShader | [pure virtual] |
| PrepareRender()=0 | I3DShAtmosphericShader | [pure virtual] |
| QueryInterface(const MCIID &riid, void **ppvObj)=0 | IMCUnknown | [pure virtual] |
| Release()=0 | IMCUnknown | [pure virtual] |
| SetLightInfo(TAtmosphericLightInfo &info, EAtmosphericLightType lightType)=0 | I3DShAtmosphericShader | [pure virtual] |
1.6.3