| SetVerticesCount(int32 count)=0 | IVertexCallback | [pure virtual] |
| Vertex(I3DExVertex *vertex)=0 | IVertexCallback | [pure virtual] |
| VertexPosition(const TVector3 &position)=0 | IVertexCallback | [pure virtual] |
| WantsVertexPosition(EFacetMeshType &outMeshType)=0 | IVertexCallback | [pure virtual] |
1.6.3