Inagoni was born in 2004 in Japan and is dedicated to provide reliable and well integrated plug-ins for Carrara. Inagoni is now based in France and although the frequency of the release of new plug-ins is lower than before, the spirit is still the same.

The plug-ins are going through continuous improvements and new feature developments are guided by users requests and suggestions. These new feature are always given through free upgrades. This is the same for the upgrades following Carrara new releases.

 

Why «inagoni» ? In Japanese, inagoni is «The locust» (イナゴに). But the name came from an English song that was sung by a fellow Japanese who didn’t understand its meaning and was having a bright smile while the lyrics were very dark (something about dying from a cancer «in agony»). The contrast between the mood of the song and the singer was quite amusing and the name was kept.

 

ArchiTools

ArchiTools is an advanced building modeler designed for 3D artists. It’s UI has been especially conceived to make it intuitive, easy to learn and fun to use. Just a few clicks are necessary to create a complete building, and this new modeler being fully procedural, all its elements can be tuned and modified at any time during the construction process.

Velouté

Velouté is a powerful procedural texture builder for Carrara. It contains more than 160 basic functions shared by 18 shaders that can be easily combined to create a huge variety of textures. Random Lines, Gradient, Grid, Weave, Tile, Fractal Noise are some of Velouté’s shaders. 

All of Velouté’s shaders implement their own bump mapping which give much better looking than Carrara’s default bump.

 

Primivol

Primivol contains the following volumetric primitives: Fire, Cloud, Smog, Rising Smoke. Through these primitive, Primivol can also render any 3D shader as a volume, and can alter its shape with a set of modifiers and ramp-off functions. Lighting, self-shadow, density, color and many other parameters are accessible through the UI and can be precisely adjusted and animated.

 

Baker

Baker is a texture baking tool. Using the UV mapping of an object, it can extract flat texture maps, light maps or normal maps from any Carrara shader. Baker can also read ZBrush normal maps.

 

Deeper

Deeper is a small rendering engine to produce normal map from a 3D scene.

Replica

Replica clones objects in arrays or on existing surfaces, and each clone can even have a randomized or controlled position, scaling, orientation or even shading.

 

 

Shaper

Shaper adds Free Form Deformation capabilities to Carrara. Shaper is a very handy deformer that allows you to deform any geometric object with a cubed grid of points.

 

SWAP

Swap can replaces any kind of element in the scene hierarchy by another one: it can replace lights with cameras, cameras with lights, or any objects with another one.

OSGPlug

OSGPlug is a free open source OpenSceneGraph exporter for Carrara. Its source code can be used and modified without any restriction. A build for Carrara 6 Windows is available for download but if somebody is in need of an update for another version, I’ll be glad to do it.

 

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