Vertex Modeling in Assembly room


Helping to improve Carrara’s workflow, the Vertex Modeling capabilities that were previously only available in the Modeling room are now available in the Assembly room. This tool gives more power to the modeler, allowing them to model in context to the other objects in their scene.

Bridge Tool

The Bridge tool builds a connecting surface between two different mesh selections. It is very useful for creating a surface that joins two parts of an object such as a handle to a tea pot.

Polygonal Modeling

The subdivision surfaces tool in Carrara have been greatly optimized and is now up to seven times faster. You can specify a different accuracy for modeling and rendering, allowing you to model quickly and still get the best precision at render time. You can also model directly on the surface.

Symmetrical Modeling

Streamline the modeling process! Ideal for editing characters, this new symmetrical modeling mode will allow you to edit both sides of a symmetrical object at the same time. Most of the modeling tools support this feature, which makes it possible to cut the time required to complete a model drastically.