Dimension Theory’s lovely entry into the Carrara 8 Bullet physics contest.
Paint a distribution shader based on your camera’s view. It will cut down on render time needed to replicate out of frame objects.
Speed Up Physics Simulations with a Proxy object
Dimension Theory creates very low-poly grass with the Spline Modeler and the Surface Replicator.
Faking Image Based Lighting and global illumination with regular lights
Dimension Theory demonstrates his Light 2 Life presets, which use Carrara’s light gels and the Point At modifier with a target helper. Great tips!
Dimension Theory demonstrates his Cloud Nine product for Carrara, which distributes Carrara’s volumetric clouds on a Surface Replicator. Some great sky tips here!