Cripeman explores using image maps as a backdrop, and Carrara’s gradient in the background.
Cripeman explores Global Illumination, specifically using a Bi-Gradient in the Background to drive the Sky Light.
Creating sci fi decor in the spline modeler and replicating it as tiles.
A quick way to make a flat 2D cutout appear to be more 3D in the Vertex Modeler
Edit and create Morph Targets in a figure.
Cripeman shows off Soft Selection in the Vertex Modeler, and celebrates having 500 subscribers.
Trees on a terrain with the surface replicator.
• Scene Sizes
• Object scale
• Surface Replicator
• 3D Paint