Cripeman sets up AnythingGlows lights in a scene, which causes parts of the mesh to appear to emit light without global illumination.
Admittedly not an expert at modeling – you will hear much complaining in these videos, Cripeman takes a stab at making a head using the “box modeling” method where you start with a simple shape – he uses a sphere – and manipulate its points and vertices in symmetry.
Modeling a mailbox, minus the texture. Topics covered drawing in the spline modeler, making adjustments in the vertex modeler, and Booleans.
Modeling and assembly of a simple flower, then replicating it.
Just a few tips on transparency. Kind of deviates into a glass tutorial.
a tour of the Natural Shaders, including fire, ripple, and wave which can loop seamlessly.
Using pattern shaders and the Multiply Operator to create building windows at night.