Show, discuss and learn about Carrara 3D
Posted on Mar 30, 2011 in Cripeman, Rendering | 0 comments
Using alpha channels to bring down rendering overhead.
â€¢ Alpha Channels
â€¢ Graphic Formats
â€¢ Particle FX
You must be logged in to post a comment.
A couple of tips about displacement mapping in Carrara by Cripeman:
Designed by Elegant WordPress Themes | Powered by WordPress