ScifiFunk discusses “kit-bashing” to transfer one figure’s rigging, to a decimated (low poly) figure that has been merged with clothing props (exported as OBJ), and prepped by stripping out details that don’t show at a distance. The final figure is far more efficient on system resources and suitable for crowd scenes, but accepts motion capture created for the original (BVH files transferred from DAZ Studio by aniBlock).
Quick method of modeling a partially filled wine bottle object (Part 1) and realistic scene with plaster walls and a very realistic tile floor (part 2). Demonstrates extrusion modeling and texturing techniques.[youtube fullscreen=”yes”]https://www.youtube.com/watch?v=dr3ynKuPx50 [youtube fullscreen=”yes”]https://www.youtube.com/watch?v=5VdGA402LHw
An introduction on Carrara Multi-channel mixer shaders.
This type of shader might look confusing at first but it is actually very easy to use and allows for some very complex effects.
I compare them to audio mixing in the tutorial but a better example would be say these 3d surface shaders are more like layers and masks in Photoshop.
This tutorial was made using Carrara 8pro but the same can be done in the Standard and in earlier versions.
Tutorial showing how AgeOfArmour’s GT40 vs Ball Bearing video was made. This video is not in depth but does give an overview of each stage of the process and how to work around a few physics issues, including using discrete keyframes to control gravity, and parenting the high-poly model to proxy parts.
A clever tutorial for making a spiral sword handle, starting with the Spiral tool in the Spline Modeler, then continuing in the Vertex Modeler.
A segmented pipe is duplicated in the Assembly Room, aligned to a motion path, and then converted back to standard keyframes to preserve the shape. Very clever!
Modeling the basic parts of a MP3 player using carrara 6 pro. This video is also good for carrara 7 pro and you can find here some nice basic modeling techniques.