Fluids in Carrara – new plugin by AB is coming

Fluids in Carrara – new plugin by AB is coming

Fluid-Plugin for Carrara by Alberto (AB)

Alberto: “I created an extension than comunicates with the Guy’s fluidsim software. So we can use Carrara objects and forces and the plugin translate this to fluidsim. The results are saved in bakefiles that the plugin reads for Carrara.

The Guy’s simulator has many features. I only retouched it something to use Carrara forces.”

 

The plugin is based in Ryan L. Guy work – GridFluidSim3D > http://rlguy.com/gridfluidsim/index.html

More infos here > https://www.daz3d.com/forums/discussion/202391/fluids-in-carrara-and-a-plugin-by-alberto-is-coming

 

Release date – “Before the end of this year.”

Download location – “At sharecg, as my previous plugin”

Price – “Nothing! (I’m enjoying creating this plugin and I want to help Carrarists, you’re a wonderful community!, and I like Carrara so much!)”

 

Some first impressions:

Diffuse Particles

 

Diomede’s cyclostrich

 

Splatter

 

 

GMIC – New Plugin for Carrara by Philemo

GMIC – New Plugin for Carrara by Philemo

GMIC – new plugin online now

Philemo: “I’m please to announce the release in the near future of a new plugin for Carrara. It’s the integration of GMIC effects as a post renderer.”

GMIC (also as a plugin for Gimp and Krita), more infos here > http://gmic.eu/

More information you can find in the Daz forum > https://www.daz3d.com/forums/discussion/200861/gmic-new-plugin-announcement-teaser

Download (Windows only) > https://sourceforge.net/projects/carrara-time-savers/files/

Short Tutorial

 

 

 

LightX Plugin for Carrara by Alberto – Version 1.1

LightX Plugin for Carrara by Alberto – Version 1.1

New plugin for Carrara – LightX by Alberto (AB)

Alberto: “LightX is a plugin with three new types of lights: BulbLightX, SpotLightX and AreaLightX. They are equivalent to Bulb, Spot and Shape (disc) lights in Carrara 8.5, but the LightX counterparts have real distance squared Fall Off (inverse quadratic). In addition, you can choose an inverse custom exponent from any real number from -2 to 5.”

More Infos see here -> https://www.daz3d.com/forums/discussion/182366/distance-squared-fall-off

Download you can find here -> https://www.sharecg.com/v/88725/browse/9/Plug-in/LightX

PDF included, for Windows (32 & 64 bit) and Mac (64 bit).

Update: Version 1.1 is online now: https://www.daz3d.com/forums/discussion/187136/lightx-1-1-free-plugin-now-more-lights

 

NoPokethrough plugin for Carrara, upcoming release by Philemo

NoPokethrough plugin for Carrara, upcoming release by Philemo

Philemo has been busy with creating useful plugins for Carrara lately. This time it is the NoPokethrough plugin for Carrara, that had a free alpha version some time ago, but has now timed out while we wait for an official release at a Carrara content store. So what is it exactly? Philemo explains:

It’s a modifier you can apply on any figure or prop that removes poke through. It also creates morphs so that you don’t have to do the computation every time you do something.
Morphs are keyframed and you can add different ones for different situations (a poke through created by a particular posture).

Latest status update by Philemo from 2016 November:

I’ve added a lot of features since and I’m slowly debugging it (while refraining to add more features 🙂 ). Once done, I have to compile and test for OSX and I’ll be ready to release a beta version.

So how does it work?

Add “No PokeThrough general utility” modifier to the actor or model of the cloth. You can have as much as you need (one initial, another one for cloth on cloth situation, other dedicated to a particular posture that isn’t solved by the initial one).

Target : Object to check against. Often, it’s the figure wearing the cloth, but not necessarily. Can be other clothes (cloth on cloth poke through), a prop or whatever you can intersect with. It’s better be the instance (model or actor, not the figure or a group, unlike the example). I can’t figure out why, but the intersection works better.
Distance from body : minimum distance to body. Default to 0.1 inch (2.54mm)
Dynamic : If ticked, collision solving is done whenever necessary. As it can take from 0.1 seconds, up to 2 or 3 depending on complexity, use it sparsily before creating a morph (because whenever necessary maybe quite often :-))
Morph name. Name that will be used for storing morph into the model. Will be corrected if necessary for unicity.
“Create” button : create the morph
“Update” button : update the morph offsets (resolve collision again)
Morph value : coefficient of the morph (as in parameter tab).
“Delete” button : delete the morph

This video by Philemo both explains how to use the NoPokethrough plugin for Carrara and also shows a second step-by-step method that results in better morphs:

 

The DAZ3D forum post with more info and hopefully some news soon:
http://www.daz3d.com/forums/discussion/67410/nopokethrough-plugin-alpha-version-available-for-testing/p1

 

 

New Carrara plugin: VWD Cloth And Hair by philemot

New Carrara plugin: VWD Cloth And Hair by philemot

Philemot has released a Carrara plugin called “Carrara bridge to VWD Cloth and Hair” for the separate application VWD Cloth And Hair by VirtualWorldDynamics.
Carrara fans have received new possibilities to create realistic cloth and hair simulation for even better still and animations.

Comment from PhilW:
That’s one of the reasons I really like using cloth dynamics, everything just seems to sit more naturally on the figure. I know it is generally more work than using conforming clothing, but there are definite benefits. And of course if animating, you get more natural movement.

DAZ3D main forum thread:
Dynamic cloth + related Carrara plugins – Best Practices, Tips and Renders thread tips:
-Tutorial by Philemot, start here: https://www.youtube.com/watch?v=mQCOEBNMqeU
-Informative post in the main forums.  This includes some practical advice.  Check it out.  Bookmark it.

Example renders by PhilW:

The dress and texturing (and hair) are all done by PhilW. Rendered in Octane Render for Carrara.

PhilW: Just a quick one to try out a new casual outfit that I made in MD and then textured and draped in Carrara using VWD, then rendered with Octane Render for Carrara. The room and furnishings are from the old Dream House collection.

 

 

 

 

 

 

 

 

 

 

 

PhilW: Just a recent image with the dress made in Marvelous Designer and draped in Carrara with the cloth plugin.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

OctaneRender for Carrara 3.0.5.03.32 Beta version released *UPDATED*

OctaneRender for Carrara 3.0.5.03.32 Beta version released *UPDATED*

During the holidays, OctaneRender for Carrara 3.0.0.1 Beta version was released, the GPU rendering plugin that is fully integrated into Carrara.
The beta is free for those that have a license for the 2.x version.
There is also a free demo if you have not tried out OctaneRender for Carrara here:
https://home.otoy.com/render/octane-render/demo/

The beta 3.0.5.03.32 Carrara plugin thread at the Octane forums, started 2016-10-16, contains several bug fixes and new features, full release log available in the forum thread:
https://render.otoy.com/forum/viewtopic.php?f=79&t=56881

More info about the upcoming Octane V3 release:
https://home.otoy.com/otoy-unveils-octanerender-3-worlds-best-gpu-renderer/
https://render.otoy.com/forum/viewtopic.php?f=33&t=51681
https://render.otoy.com/forum/viewtopic.php?f=33&t=51679

The main thread about the OctaneRender Carrara plugin:
https://render.otoy.com/forum/viewtopic.php?f=7&t=41907

At the DAZ3D forums, there is some more info and a few renders:
http://www.daz3d.com/forums/discussion/45564/octane-render-for-carrara-or4c-public-beta-now-released/p1

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