OTOY releases yesterday (Mon Jun 09, 2014) OctaneRender 2.0 and says:
“The new features in OctaneRender™ 2 include:
Displacement mapping – Used to give objects depth and detail, displacement mapping allows the height of points on a surface to be adjusted based on an image value.
Object motion blur – The blurring effect that simulates motion of inanimate objects in a rendered scene is supported and can be applied independently of camera movement.
Vertex motion blur – The blurring effect associated with geometry deformations, such as movement of a character’s arms or legs.
Hair and fur – An optimized hair render primitive is now available to allow rendering of hair or fur while reducing memory usage by 20 times compared to previous processes. OctaneRender™ 2 also simulates the distribution and fluidity of movement of those primitives.
Natron is an open-source – crossplatform – nodal – compositing software for OS X, LINUX and WINDOWS.
It supports OpenFX plugins and have many nice other features.
I believe there can never be too many software applications to be aware of that could improve and extend your art creation.
This one might become a very valuable application to all Carrara animators. If you are in the needs for a compositing software to add some extra visuals to your Carrara rendered animations there is a very promising project in active development.
SGO, the developers of amazing and high end industry approved post production software Mistika, presented a new tool for everyone in the needs for a high end composting application. Built on top of Mistika’s technology here is Mamba FX.
Effective immediately, Pixar is announcing that the price of the current version of RenderMan is $495 per license for commercial use. A free non-commercial RenderMan will be available with the upcoming release of RenderMan scheduled in the timeframe of SIGGRAPH 2014. Pixar’s RenderMan® has been used for such classics as The Abyss, Terminator II, Jurassic Park, and Toy Story.
RenderMan products will also be combined, providing access to both the artist interface and the batch renderer for all users.
“Given the continually falling price of computing, trends point to studios and individual artists needing more and more rendering capacity. Reducing the cost of RenderMan makes it more cost effective to expand capacity and generate higher quality pixels. Pixar has established a new price point to specifically encourage accessibility and remove barriers to growth.” http://renderman.pixar.com/view/non-commercial
With the upcoming release RenderMan will be free for non-commercial usage that does not involve direct use to generate profits. Renders may be published as long the images are not sold for profit. Examples of non-commercial use-cases include evaluations, personal learning, experimentation, research, and the development of tools and plug-ins for RenderMan.
The new RenderMan is being released in the timeframe of SIGGRAPH 2014 and will be compatible with the following 64-bit operating systems, Mac OS 10.8 and 10.7, Windows 8, 7, and Vista, and Linux. http://renderman.pixar.com/view/latest-tech
Woods Creation has created a morphing area-mask tool that parents to the Carrara camera to block out all but a small window of your image. The tool is used to speed up re-rendering when only one small part of a render has changed – especially useful for very large renders and complex scenes with GI calculations. The masked render is then combined with your original full render in a layered photo editing tool like Photoshop. A professional studio time saver!
Artists may submit up to two images and must use Carrara to render a PUNCH LINE to a joke!
Dates to Remember:
– WIP Thread Opens: 9:00 PM ET May 12, 2014
– Submissions Open: 9:00 PM ET May 19, 2014
– Submissions Close: 9:00 PM ET June 2, 2014
– Voting Starts: 9:00 PM ET May June 2, 2014
– Voting Ends: 9:00 PM ET June 9, 2014
Sparrowhawke3D has announced a new plugin for Carrara, the Instance Randomizer a shader which generates a random value between 0 and 100. With many instances of the shader in a scene, the results for each will be different. The shader can be used to drive a color gradient as shown in the documentation. With Boolean enabled the shader returns 0 or 100 – making either/or decisions possible.
The plugin will not drive instances in Carrara’s Replicator, only real instances.