As some of you may know Carrara Cafe was recently hacked.
We have recovered from the crash, however there are still some glitches that are being worked on.
Unfortunately the back up file that I have is a little bit old one so we lost few new posts in few places as well as some members might need to create new accounts.
It is also strongly recommended to change log-in passwords to everyone. Please do change your password to new ones before Monday.
Attention! New users, please hold on on registering new accounts, were are looking into how to resolve some lost data and we might need to reset entire website again which might lead to loss of new registrations. Gives us couple of days before registering to Carrara Cafe.
Alberto: “I created an extension than comunicates with the Guy’s fluidsim software. So we can use Carrara objects and forces and the plugin translate this to fluidsim. The results are saved in bakefiles that the plugin reads for Carrara.
The Guy’s simulator has many features. I only retouched it something to use Carrara forces.”
Alberto: “LightX is a plugin with three new types of lights: BulbLightX, SpotLightX and AreaLightX. They are equivalent to Bulb, Spot and Shape (disc) lights in Carrara 8.5, but the LightX counterparts have real distance squared Fall Off (inverse quadratic). In addition, you can choose an inverse custom exponent from any real number from -2 to 5.”
A big day for the PC industry today and officially on 2nd March 2017, the AMD Ryzen 8-core CPU’s are officially presented today, ready for pre-order now and delivery on 2nd March 2017.
After 10 years of quad cores for <1000$/CPU due to Intel monopoly, AMD is finally back with AMD Ryzen 7 series (1700/1700X/1800X) for 300-500$ that beats the >1000$ Intel Core i7 6900k in Cinebench R15, the benchmark most similar to Carrara.
Intel quad cores score 800-900 so a nice speed up of twice as fast for the same money.
Or less than half the price for the same speed, since Intel sells its expensive mainboards only with their 6 and 8-core CPU’s…
All AMD Ryzen 7 CPU’s can be overclocked, so there is even more speed available since they are rated for 95W while Intel is running 140W, but we need to wait for some official reviews on 2nd march to see exactly how much more.
Philemo has been busy with creating useful plugins for Carrara lately. This time it is the NoPokethrough plugin for Carrara, that had a free alpha version some time ago, but has now timed out while we wait for an official release at a Carrara content store. So what is it exactly? Philemo explains:
It’s a modifier you can apply on any figure or prop that removes poke through. It also creates morphs so that you don’t have to do the computation every time you do something. Morphs are keyframed and you can add different ones for different situations (a poke through created by a particular posture).
Latest status update by Philemo from 2016 November:
I’ve added a lot of features since and I’m slowly debugging it (while refraining to add more features 🙂 ). Once done, I have to compile and test for OSX and I’ll be ready to release a beta version.
So how does it work?
Add “No PokeThrough general utility” modifier to the actor or model of the cloth. You can have as much as you need (one initial, another one for cloth on cloth situation, other dedicated to a particular posture that isn’t solved by the initial one).
Target : Object to check against. Often, it’s the figure wearing the cloth, but not necessarily. Can be other clothes (cloth on cloth poke through), a prop or whatever you can intersect with. It’s better be the instance (model or actor, not the figure or a group, unlike the example). I can’t figure out why, but the intersection works better. Distance from body : minimum distance to body. Default to 0.1 inch (2.54mm) Dynamic : If ticked, collision solving is done whenever necessary. As it can take from 0.1 seconds, up to 2 or 3 depending on complexity, use it sparsily before creating a morph (because whenever necessary maybe quite often :-)) Morph name. Name that will be used for storing morph into the model. Will be corrected if necessary for unicity. “Create” button : create the morph “Update” button : update the morph offsets (resolve collision again) Morph value : coefficient of the morph (as in parameter tab). “Delete” button : delete the morph
This video by Philemo both explains how to use the NoPokethrough plugin for Carrara and also shows a second step-by-step method that results in better morphs: