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Show, discuss and learn about Carrara 3D

Sky light

Posted on Jul 27, 2011 in FE - Advanced Textures | 0 comments

Use images, HDRI, formulas, colors or gradients to light your...

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Inclusion / Exclusion Lists for Lights

Posted on Jul 21, 2011 in FE - Advanced Textures | 1 comment

With this feature, you can determine which lights will affect which objects in your scenes, enabling you to build complex lighting for...

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Fresnel Effect

Posted on Apr 13, 2011 in FE - Advanced Textures, Features | 0 comments

In a transparent material like glass, the reflection and transparency depends on the angle of view. For instance, if you are facing a...

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Subsurface Scattering

Posted on Apr 13, 2011 in FE - Advanced Textures, Features | 0 comments

This is light that scatters inside an object and filters through in a diffuse manner. This is absolutely necessary for creating realistic...

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Non-Photorealistic Rendering (NPR)

Posted on Apr 13, 2011 in FE - Advanced Textures, Features | 0 comments

Carrara NPR allow you to use brushes to “draw” the rendered image as a painting. You can change many features to get the right...

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Shadow Bias

Posted on Apr 13, 2011 in FE - Advanced Textures, Features | 0 comments

This parameter was introduced in ray-traced shadows to improve the self-shadowing effects when working with low resolution objects...

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