Inclusion / Exclusion Lists for Lights
With this feature, you can determine which lights will affect which objects in your scenes, enabling you to build complex lighting for...
Read MoreFresnel Effect
In a transparent material like glass, the reflection and transparency depends on the angle of view. For instance, if you are facing a...
Read MoreSubsurface Scattering
This is light that scatters inside an object and filters through in a diffuse manner. This is absolutely necessary for creating realistic...
Read MoreNon-Photorealistic Rendering (NPR)
Carrara NPR allow you to use brushes to “draw” the rendered image as a painting. You can change many features to get the right...
Read MoreShadow Bias
This parameter was introduced in ray-traced shadows to improve the self-shadowing effects when working with low resolution objects...
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