Low poly Hi Res Tutorial Series by SciFi Funk

Low poly Hi Res Tutorial Series. For non speaking Closeup use (by Sci Fi Funk)

Part 1 – Introduction

Part 2 – Organisation

Part 3 – Octane Materials

Part 4 – Fast Cr2 Character Generation

Part 5a – Editing Clothes to fit example 1

Part 5b – example 2

Part 6 – Make them 90 percent less polygons

Part 7 – Tidy up Shaders and Attach Skeletons

 

Hair Tutorial Series 2 by Jonstark

Carrara Hair Tutorials Series 2 In Seven Parts by Jonstark

Part 1 – Other Tools (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)

Part 2 – Shader Room (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair – A discussion of some of the effects possible in the hair shaders.”)

Part 3 – Shaping (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)

Part 4 – Additional Tool Notes (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)

Part 5 – Hair Groups (“Creating and animating a slightly more complex hairstyle with Carrara dynamic hair.”)

Part 6 – Styling (“Creating and animating a more complex dynamic Carrara hairstyle.”)

Part 7 – Animation & Final Notes (“A second tutorial to create and animate a more complex hairstyle using Carrara dynamic hair.”)

 

Hair Tutorials Series by Jonstark

Carrara Hair Tutorials Series In Seven Parts by Jonstark

Part 1 – Overview (“Carrara Hair Tutorial. This first part is just an overview.”)

Part 2 – Low Poly Proxy (“Setting up the low poly proxy and why I use it.”)

Part 3 – Grow Region Tool (“Adding hair to the figure and determining where the hair will grow.”)

Part 4 – Guide Hair Tools (“The importance of guide hairs and how they work.”)

Part 5 – Brush and Push tools and Dynamic Draping (“The Brush and Push tools s well as dynamic draping simulation and suggested settings.”)

Part 6 – Cut and Length tools, Auto Grouping (“Further syling the hair and the importance of auto grouping to keep ‘loose’ strands from falling through the mode.”)

Part 7 – Hair Simulation and Animation (“Animation of the hair and some notes on various simulation settings to try to achieve the most realistic movement possible.”)

 

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